Alignment Overhaul / PVP Loot Revamp The Purpose of the Alignment Overhaul is to make a personal reputation system unique to your character. You will now forge your own standings with surrounding factions! We also toned down the PvP harshness and that will directly factor into how and what you drop depending on your characters standings with other factions. Remaining good faction with people will result in less loot dropped. * Removed Alignment status bar from vital window * Five Factions have been added to Rise of Agon. - Shoal -Charybdis - Red Moon - Flaming Skull - Ymirs Tear * Each Player will now have a PERSONAL Reputation with each faction. - Gaining Reputation with a faction will require paying taxes to that faction. - Losing Reputation will only come with ganking or assisting in a ganked player. * Added a new tab next to journal called "Factions" - Opening Factions you will see your standings with each faction - Next to each faction is a drop down menu with "Ignore Taxes" and "Pay Taxes" - Paying Taxes will allow you to gain reputation with which faction you choose from the menu while in their territory - Ignoring Taxes will allow you to not pay taxes to the faction if you're in their territory. * Alignment Reset on all Characters to "0" - Alignment ranges from -1000 to 1000. * New Alignment colors have been assigned - Red stands for Evil ( Alignment between -1000 and 0 ) - Blue stands for Friendly ( Alignment between 0 and 1000 ) - Yellow stands for At War ( Alignment will not matter ) - Gray stands for Flagged ( Players who attack first ) * Loot regulations have been assigned to Alignment between 250 - 1000 - Killing a player with 750 Alignment will yield 25% of their loot. - Killing a player with 500 Alignment will yield 50% of their loot. - Killing a player with 250 Alignment will yield 75% of their loot. - Killing a player between -1000 and 249 will yield 100% of their loot. - Killing a Yellow player will yield 100% of their loot. - Killing a Gray player will yield 100% of their loot. * Alignment Hits - Ganking or assisting in a gank will result in a -250 Alignment hit vs that faction - Red vs Red player - Both players will be full loot and take alignment hit of -20 - Red vs Blue 1. Red attack first - Blue player will now see Red player as Gray. Blue player wins he full loots and takes no alignment hit to that faction. Red player wins he takes -250 to Blue players faction and DEPENDING ON HIS REPUTATION with Red Players faction will determine 25%, 50%, or 75% loot. 2. Blue attacks First - Blue player becomes gray. Red Player wins will result in no alignment hit to Blue players faction and full loot. Blue player wins will result in -250 alignment hit to Red players faction and full loot. -Yellow vs Yellow - Either players take alignment hits and both are full loot. - Blue vs Blue - Whatever flags gray will take -250 Alignment hit and depending on standings with that faction 25%, 50%, or 75% loot. Cities / Hamlet Revamp. Right now we understand the holding situation. We know their worthless, we know there's to many, and yes we know three or four clans own all of them. So here is our salutation to make holdings extremely valuable and rare. * All Cities and Hamlets have been converted into outpost. - Each outpost will have a chaos stone and a bank. - Outpost will be used to attack opposing factions territory. - Outpost will have no bind spots. - Outpost can be traveled to from Capital Cities. * Racial Capital cities have been reworked to be player cities. - Only five capital cities can be owned. - Sanguine will remain a real "starter city" 1. New characters will be placed staring in Sanguine. 2. 3km radius around Sanguine will remain as a "Friendly Zone" 3. Friendly Zone will allow for alignment hits but no looting. - Clans who control a faction capital will in a sense "become that faction" - Faction Cities will be siege able once a month. 1. Will be a seven day window to siege from current controllers. 2. Normal Siege Machines * Outpost - Each outpost will expend your allegiances territory by a 1 square block radius - New Outpost created to fill in black spots. * Chaos Banks - Chaos banks will have a 1km "Gray Radius" around them. 1. Gray zones can not be controlled by any faction. 2. Full loot in gray zones. * Condensing Resources - Owning Territory will increase yield from Faction Capital resources. 1. One Territory - 10% more yield on grove, farm, stone quarry, and mine. Adds Selentine and Veilron to mine. Adds Elder Wood and Heimal to grove. Adds t1, and t2 cotten to farm. 2. Two Territories - 20% more yield on grove, farm, stone quarry, and mine. Adds Neithel and Leenspar ore to mine. Adds t3 and t4 wood to grove. Adds t3 and t4 cotton to farm. 3. Three Territories plus - 30% more yield on grove, farm, stone quarry, and mine. Adds Theyril ore to mine. Adds t5 wood to grove. Adds t5 cotton to farm. Market Place Revamp / House Venders. We wanted to make "Trading" a thing. Allowing market places to only be used in faction capitals by good standing factions members will push people to maybe think twice about killing someone. Maybe there's better deals on the Market in flaming skull for cinder? Maybe Red Mood has cheaper weapons? We also acknowledge house vender have no use. * Market Places can now only be access in Faction Capital Cities. * Market Places can only be accessed with 500+ Alignment with that faction. * House Venders are now a connected network called the "Black Market" 1. Players can access the black market by using any vender on any players house. Introduction "Kingdom Points" and "Wargames" Since there's no more "Wonder Cities" we make to make sure these points are high sough after but at the same time worth something. Allowing these points to be wagered between factions will only add fuel to the fighting fires. Keep in mind its your factions working together to gather these points so everyone should be rewarded with the Wonder buff! Oh and....who doesn't like war games? * A new tab has been added to the Billboard called "Wargames" 1. Two Games added. A. Capture the Flag B. Cities Defense. 2. Under "War Games" tab select the faction you wish to challenge. Select game ( City Defense or Capture the flag ) , pick date and time, and then "Wager" for how many Kingdom points you wish to wager vs opposing faction. 3. Clan who is challenged has a two day window to accept the challenge by opening Billboard and hitting "Accept Challenge" 4. Nothing is lost is clan refuses challenge * Capture the Flag 1. Once times are agreed on a flag will be place in challenged factions capital city. 2. The faction who challenged must return the flag to their faction city. 3. Winning team wins "Kingdom Points" wagered. * City Defense 1. Once times are agreed on the clan who challenged must break though opposing factions capital city and hold the keep for 5 minutes. 2. Attackers will have a two hour window to complete the task. 3. Winning team wins "Kingdom Points" wagered. * Kingdom Points 1. Kingdom Points can be gain by hunting monsters in your factions territory, War games, Sea Towers, and Trade routs. 2. Kingdom Points yielded from monsters depend on monsters tier level. * Kingdom Point use. 1. Kingdom Points will be used to buy Wonder Buffs ( 1,000,000 Kingdom Points ) 2. Kingdom Points will be used to buy Siege Buffs * Siege Buffs 1. Lords of Fire - All alliance members gain +4 Fire damage to all weapons. (100k Kingdom Points ) 2. Lords of Frost - All alliance members gain +4 Cold damage to all weapons. ( 100K Kingdom Points ) 3. Lords of Acid - All alliance members gain +4 Acid damage to all weapons. ( 100k Kingdom Points ) 4. Lords of Water - All alliance members gain +4 Water damage to all weapons. (100k Kingdom Points ) See ya on the Battlefield.