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Improve races diversity

Discussion in 'Game Design Discussion' started by Auron, Mar 31, 2019.

  1. Auron

    Auron Chosen of Khamset
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    The six playable races in Rise of Agon are to much similar i think it's the time to improve the races diversity a bit....

    DWARF ( predisposed warriors )

    -Dwarf Technology - Dwarf can trow Dwarf battlespike for damage other players ( 30 seconds cd )
    -Dwarf are the only race whit the ability to use light battlespike for bunnyhop ( 10 seconds cd )

    ORK ( predisposed warriors )

    -Wild strength - Power Attack or Whirlwind does 5/10% more damage
    -Ogre build - when Orks life falls below 100 points it regenerates faster until it returns above 100 ( 1 extra point for seconds )

    MIRDAIN ( predisposed archer )

    -Mirdain Efficency - give to Mirdains a natural stamina efficensy bonus when they use bow.( 1 extra point for seconds when stamina falls below 100 points )
    -Mirdain Camouflage -when they rest they can camouflaging themselves with the ground.(if possible)


    MAHIRIM ( predisposed archer/warrior )

    -Beastly resistence - give to Mahirim a natural stamina efficensy bonus when they use melee weapons.( 1 extra point for seconds when stamina falls below 100 points )
    -Predatory instinct- when crouching Mahirim can identify hidden players in a limited area. ( if possible )

    HUMAN ( predisposed mage )

    -Alchemical wisdom - every potions give to humans 10% more benefit.
    - Arcane wisdom - give to humans 5/10% extra damage for arcane spells.


    ALFAR ( predisposed mage )

    -Necromancy - give to alfars 5/10% extra damage for necromancy spells.
    -Mana regeneration - when Alfars mana falls below 100 points it regenerates faster until it returns above 100 ( 1 extra point for seconds )


    if you have any ideas post it here....
     
    Methodico likes this.
  2. Quin Tessence

    Quin Tessence Black Knight
    Wealthy Legend

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    I personally don't see the reason behind Race abilities other then boosting the sale of character alteration tokens.

    To reduce the confusion a perk system should really be added to the game so that you pick your characters abilities and picking something like Elf Eyes on a human would cost more points on everyone but an Elf.

    This way you have options, you know what your picking, and if you don't like your choice you cant blame the Devs.
     
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