A Meaningful Alignment System is one of the first larger projects that we are tackling as a team. The following are some initial changes that are currently in development: Alignment Dungeons Most dungeons on central Agon will be included Racial starter dungeons will not be included The center demon dungeon will also not be included Monsters inside will provide alignment gain upon killing them based on difficulty (will be split amongst party members) There was a need to provide players a better way to gain alignment back other than the current church mechanic, and we decided that killing monsters would be a good way to get people to actively do so. Our initial implementation of this will include the dungeons around the mainland (with some exceptions) and the alignment gained will be based on mob difficulty. Alignment Titles "Villain" title to be attainable by players that remain very negatively aligned for 2 weeks "Saint" title to be attainable by players that remain at the highest possible alignment for 2 weeks These alignment titles will not be usable if you no longer qualify for them This is one of our first steps to rewarding players for being positively aligned and negatively aligned. It also lays the foundation to rewarding players with more titles in other parts of the game. Alignment Color Changes Names of players that are not Allied will now display a wider range of colors to display their alignment Negatively aligned players will be displayed from red to an orange/yellow Positively aligned players will be displayed from a purple and shift towards the bright blue you are familiar with A player that has attained the Saint title will also have their name changed to white to further display that Players that are temporarily flagged as rogue will now have a symbol next to their name displaying such Right now it is very difficult to tell whether or not another player is likely to attack and kill you if they are an allied race. These changes should help provide players the ability to quickly determine if they should fight, flee, or say hello to their new friend and are the first steps towards enhancing the alignment system in game. Please raise any questions, comments, or concerns about these changes in this thread as we will be monitoring for feedback to make Darkfall better.