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It shouldn't take a month or so to maxout a character.

Discussion in 'Game Design Discussion' started by Scrapnotcrap, Aug 28, 2015.

  1. Aristos Giannes

    Aristos Giannes Cairn Giant
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    How would it be taken away? I think you're confusing my suggestion for one of the major specializations others have talked about. My suggestion is to just slightly buff transmuted staves or slightly nerf blackbolts/cobras. Make transmutes matter a bit more so you'd be losing DPS by using damage spells in other schools. The difference between a vet and a newer player would mainly be all the utility the vet would have from the other schools.
     
  2. FireCrotch

    FireCrotch Goblin Scout
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    Another way of looking at it is this, the pvp is what everyone is dying for and bringing in specialization MAY be good, may be terrible, but what we do know is it will take LOTS of man power, constantly shifting meta to balance, debates about FOTM, whats hot whats not.

    That will absolutely slow down the sand in the box and take critical time and effort away from sososososo many great ideas. I hate to be redundant, but this must be re-iterated. Dont fix what isn't broke.

    Lets focus on goodies to get the masses here - not completely revamping a portion (and pvp is only a portion of the sand) that is working so dang fun.
     
  3. Riftmaster

    Riftmaster Deadeye

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    I suppose I'm worried that PvP, which this game is known for, will not appeal as is to as large a number as might be needed.

    But, alpha, beta, testings.
     
  4. trashsmasher

    trashsmasher Crypt Guard

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    these posts are at odds
    the only levelling you should have to do in a game like this is levelling yourself irl and getting good
    having a big left click grind exists solely to cater to scrubs
    and it makes the game impossible or at least very unfun to get into unless you start on launch day

    this post is crucial
    case and point look at this fucking cesspool of a thread

    of course it won't
    the masses want to play shit easy games like dota and counter strike and hearthstone
     
  5. Scrapnotcrap

    Scrapnotcrap Eodrin
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    Here's the thing. In DFO, there's really nothing else to do, but PVP and you do everything else for the sake of it, but doing everything else for the sake of it is nothing, but a shore since it's not even fun to kill the dragon, devil or everything else. I only farm 1 hour a day out of obligation or else, i can't meditate, i can't buy or make new items for pvp bags.
    When i play wow, i keep completing quests because i want to instead of visiting the next zone as soon as i become strong enough to leave the previous one; that's how i like to do all type of things.

    Will that ever appeal to the mass? I don't know any other sandbox game that focus solely on pvp only. Yes, it's what makes DFO unique, but does it work?

    DFO already had a bunch of quests, but they were obsolete at best. We can buff the reward and add more quests. I'm not talking about dailies or boring titles.
    Dungeons in DFO were unispired at best. In DF UW, the dungeons are looking really good, but yet there's nothing interesting to do in them except killing the big boss which is never too special.
     
  6. Gruesome

    Gruesome Skeleton Archer

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    Crafting, PvE and the economy. They're the only thing that should be focused on, you can pretty much ignore the PvP. It ended up in a weird way as working as unintended.

    Said it in another thread, the best PvP MMORPGs happen because there's lots of non PvP content for players to PvP over and lots of none PvPers to PvP.

    Try and build a game specifically for 100% PvP and charge $15 a month for it and see where that gets you.
     
  7. Leg enD

    Leg enD Ghost

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    I thought my shirt ripping days were over :D whats in it for you if I lose? :p <insert job everyone hates here> ?

    incase your not joking:D 1v1 100k is the darkfall way, keep them (hard)specs out and i'll want to pay a sub!

    this:
    need to think 'out of the box' for content and don't mess with pvp
     
  8. negocromn

    negocromn Black Knight
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    Idk, I liked PVEing in DFO, sometimes I would hunt menhirs and the likes solo, sometimes I would do the iklit repeatable or a Cairn circuit with a friend, sometimes the fire dragon in 3 or 4 people.

    I hate games where you have a fixed path of quests to take, and I always liked a little bit of grinding (tibia was my first mmorpg).
     
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  9. Andrew

    Andrew Eodrin
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    If I win you must post about my PvP prowess and admit you were wrong :).

    I am actually serious we'll set this up during Alpha if you aren't afraid!

    Edit: I don't game much anymore so I will need to practice a bit to shake the rust off so it won't be immediately when we get Alpha going.
     
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  10. Gotja

    Gotja Chosen of Khamset
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    Yo Andrew ur shit kid 1v1 me on alpha pussy,
    give me that ez lifetime sub so I don't have to give your broke ass a dime
     
  11. Jiron

    Jiron New Member

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    I havnt read this full thread yet(I'll get to it)

    I see alot of "it should be easy to level a skill to 0-50 or 0-75 and the diffrence between 75 and 100 in skill is 5%" (example).

    what if you just have skills like in DF but instead you make it "easy" to level the base skill like 1h sword,2h sword, fire magic" etc
    So basiclly everyone can get these skills quite fast from 0-100 by simply utilizing them. Then you add in Specialization skills for all these base skills whitch you can give a requirment to unlock e.g 1h sword specialisation req 50 strength 25 dexterity or a totaly diffrent requirment.
    Then this skill could add 5% more dmg at 25 10% at 75 and 12.5% at 100 and this specialization has a "grind" attached to level.

    That way a "Vet" will have an advantage over someone with out said specialization.
    The idea is quite simple but the balancing is a diffrent ball game, my to iron ore for thought.

    Edit: After reading some more I see transmute weapon/staffs coming up (fire/earth etc) a balancing to these as stated somewhere in the thread where a "fire staff" would deal more them when using fire magic spells and reduced dmg when using other magic schools. Here you could add in say a Fire staff gives a 25% bonus to fire magic spells, then it should give 50% reduction to water magic (opposite element) and 25% reduction to the remaining magic schools.

    Now I talked about specialization and say the transmute or staff specialization would mitigate this penalty to some degree making other magic schools more effective while using a diffrent elemental staff or you could add this to the Magic schools specialization and say that at some skill level you achive higher damage potanital while using "an elementaly atuned staff" (transmute) and have the Transmute specialization be the skill that Decresses the penalty of using other magic schools with said staff.

    Trying to add some sand to the box, hope it helps.
     
  12. Leg enD

    Leg enD Ghost

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    come at me bro <3 np, im half the gamer compared to back then will be fun!
     
  13. Synna

    Synna Black Knight
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    Just remember to easy on the poor alfar.
     
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    Flying Dutchmaster likes this.
  14. Andrew

    Andrew Eodrin
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    Great then maybe this will be more interesting then just getting my butt handed to me! We'll stream it to confirm the duel outcome on our twitch.

    WTB dueling partner :)
     
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  15. Kilset

    Kilset Black Knight
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    I got you bra. (srs)
     
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  16. Andrew

    Andrew Eodrin
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    Awesome, I'll make sure you both get into the first phase of Alpha so we can start training. Leg enD I'll set you up with a dueling partner of your choice with the first phase of Alpha as well if you wish. Very much looking forward to coming out of retirement to kick some booty!
     
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  17. Erock

    Erock Varangian Warthane
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    The only problem with this is: All magic schools are not created equally. Fire is, by far, WAY better than Water. Almost any mage worth his weight would give up water for increased fire damage. Thus creating an imbalanced flavor of the month scenario. I think what Aristos and I were discussing was instead of having "Mage Specializations" just tweak transmuted staves a bit. If you want to be a fire mage, use a fire transmuted staff. It increases your fire damage while the only real penalty you suffer is a slightly longer cast speed. Now you can specialize without really paying gold and clicking SPECIALIZE FIRE MAGE on some menu. True sandbox :p

    I truly believe magic specializations are a road that we really don't want to go down as a community. Lots of buffing, nerfing, testing, and then you're going to have to grind said buffed skills up after every change.
     
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  18. Heldana

    Heldana Windlord
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    Shouting out duels to get an alpha acess ... not a bad idea at all^^
     
  19. DaveBizzle

    DaveBizzle Goblin Warrior

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    Andrews going to get Umberto to log into his account.

    Scammer.
     
  20. Leg enD

    Leg enD Ghost

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    I always wanted to be in an Umberto vid!

    back to the thread:

    fnights is a troll
    specs are bad
    darkfall is life