If I could suggest a few thing's that would not take a lot of man power but would help the game drastically it would be... Remove rare ore completely from city mines, Doing this would not give everything they need right inside their walls bringing a major importance to the location of the holding's to get what you need. You could also only allow cities to give only one major resource node rather than all or the majority of. Increase drop rate, lower durability on crafted items significantly. Increase durability loss. The idea behind this would be obtaining the gear would be easy but having the consistent need to go out and farm because of how fast it breaks. This would increase both player interaction and player conflict which is the foundation of an MMO. Decrease 2h weapon reach drastically. No one in this game should EVER die within 8 second's if they have an almost complete character. This can be your first step at lowering the skill ceiling. Make both the bindstone and siege stones go live at the same time Make it to where if asset damage is consistently done to a city without a cool down of 10 min(open variable) for 1 hour (open variable) this would cause a sudden death siege that would go live in another 2 hours (open variable) This could bring a level of importance to defending your city from asset. And cause daily large scale pvp. Make only a certain amount of VCP's actually go live giving important significance of your location on the map and what holding's you own. Example could be 1 vcp from each region of the map. Ork lands, Human lands etc, 1 on each sub continent as well. Multiple house bind's Increase runestone drop rate Attacking a mount stop's it from sprinting Increase range of heal spells including heal mount Death bar should auto revive not auto kill New character's should start with all conversions and healing spellss with an option to pick 2-3 spells no matter what the level from any magic school to use to level their school.