Below is a general structure to a King system with added colosseums. I believe it serves two needed purposes. Kings & Kingdoms gives value to holdings and territory and will give clans something to fight over again. With a King system in place it will allow BPG to more and more features and benefits to holdings and territory control. Additionally, colosseums add value to holdings/Kings and give a certain class of players the ability to find PvP quickly and easily. Organic PvP is obviously superior. Some of us out there want to PvP in Darkfall but don’t want to expend the hassle/time/effort required in the current system. It is as simple as “I want to subscribe to Rise of Agon and PvP in it but I want an easier way to get to the fun stuff.” Take my money! 1. Each continent will have a capital and 1 King 2. The King receives a unique title, a soul bound helmet, and is able to control things within his kingdom 3. Each King can control different variables/taxes for their territory 4. A colosseum (arena pvp) will be adding to each capital and the King can set ticket prices Each main continent will have a capital city. Something like Niffleheim – Mamengruk, Agon – Mar Shral, Rubayait – Ghanalaj, Cairn – Dayar, Yssam – Talpec. Reconfigure nodes so that each of the capital cities has all available nodes. Possibly change wonders so that each capital city has one. The clan that owns the city will be able to vote 1 Supreme General to become “King”. The King receives a soul bound, unique helmet that cannot break. Balance it so that if the King is wearing nothing but the helmet it gives, for example, 10% of its stats. As he equips other pieces it goes up and once fully geared it is working at 100% effectiveness. The King is able to set the tax rate of his land. Every time gold is picked up from a corpse X% goes into a designated bag within the Kings bank. A colosseum has been added to each capital city. It will serve as a dueling arena. Tickets can be sold, price chosen by King, on the marketplace. A ticket allows entry to the colosseum as well as a teleport to its location. At any time you are able to view, remotely, how many people are queued for a fight at any given colosseum. If you are queued and it finds a match you receive a notification. During a colosseum fight the opposing teams must have the same number of players, durability loss is active. Additional features and parameters up to BPG.