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Discussion in 'General Discussion' started by WyLd_SyDe, Jun 2, 2017.
you will note that far more people are playing mobas than darkfall
lets turn darkfall into a moba then? (your logic)
~btw im totally for this
how about this: completely remove the grind for combat-related skills and stats, but keep it for crafting (and obviously look for ways to make it more fun and feel less like a grind and more like char progression)
so a new player logs into the game the first time to find himself overwhelmed by 100+ spells and zero clue which ones are good/how they work/how to rotate them etc. darkfall is a game with a steep learning curve. the grind does serve a purpose. you learn the game while grinding ur shit up. that is the true reason why its a core feature of any mmo.
HOW DARE YOU COME IN HERE WITH YOUR LOGIC AND REASONING. REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
(breakqops a vet that just doesnt wanna grind, his opinion is kinda biased)
This is wrong
Grinding is spamming bolts for the most part
Nothing like pvp rotations
I would agree with this but the casts required to raise those spells to a competitive level is absurdly high. I don't need to cast something 1k+ times to know what it does / how it works...
weird my magma/inferno/rays/pungent mist/eye rot/fireball/lightning strike didnt level last time i cast a bolt.
guess i must be bugged
Yet the majority of casts are bolts by far because of efficiency
Your point is contradicted by reality
The grind actually instills bad habits due to the discrepancy between bolt use in pve and bolt use in pvp
if you are lvling with bolts past 50 in an elemental school you´re kinda doing it wrong. yes it gets the school to 100 faster but you still have to lvl the spells after which is far less efficient than just cycling r50/ray/aoe´s/r90´s as soon as you get access to them.
I get what you're saying man but still bolts are the most casted spells by a large margin
The pve grind really does not prepare people for anything.
and that is where you are wrong. i have 100 fire ~90air ~80 earth ~70 water. dont think i have a single bolt higher than 30 except air which is almost 50. theres not much point lvling elemental school bolts past the point when you can get the ray. you´re not gonna use any of them in endgame except air or acid for golem farm. you will be using cursed bolt/sacred missile in pvp.
what i did was i levelled every school to 20-30 so i got the rays then i just put all rays on a key and cycled them endlessly while throwing some rend/needles/that spellchanting nuke in as fillers till rays are up again until i got access to aoes/r50´s and later on r90´s. you build up a roation over time and guess what, surprise, its kinda the same rotation you gonna use in pvp (for the most part) it does feel slower to level cos you are lvling so many schools at once but belief me its infinity times more efficient than bolt spam cos you level the spells you actually gonna use while doing it.
TL;DR stop spamming bolts, its bad
Ok then youll have to teach me how to accomplish this
I'm using bolts because it's cost efficient. Yet I'm still barely breaking even factoring in regs spells skills scrolls and occasional ganks
Why these 2 for pvp? Better damage?
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considerably faster and better dmg types
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kill ogres bosses/bullys until you are strong enough to take on hill giants/nahdruk/khamsets. all of those drop decent money that should sustain your reg/spell/upgrade cost. while doing the ogres you´re kinda livin the brooklyn life. its barely enough to keep up. once you get to the other mobs i mentioned you´re actually gonna start making profit.
i don't like to resort to personal attacks because i'm not 20 anymore but this is a pretty dense statement and not a relevant point. we know that grinding isn't like pvp but playing the game builds familiarity with movement, binds, stat awareness etc etc
i can see that argument... so how about we introduce all the combat spells/skills in the new player task/tutorial system. once you're done with the new player experience, your character's combat-related skills and stats are finished. seems like it'd be a much more efficient way of teaching people how to play the game