RoA succeeded at making PvE a solo activity. With scaling practically nonfunctional (capping at +1 mob on the 2nd wave) or outright disabled (golems, etc.), RoA PvE is completely non-viable to do as a GROUP or DUO, the loot is in all cases barely enough for one person. We checked a lot of mob spawns the past week and 90% are garbage in terms reward from a group PvE point of view. I am told that before I started playing, mob scaling worked better. It seems I missed the boat on this, as right now it is a tedious anti-social activity, and I am struggling to motivate myself to deal with it, as I have been killing these same mobs since 2009, and the bolt spamming on damage sponges gets old. Beyond that, as I mentioned before in my feedback thread and RoA discord: Selentine-tier materials are bottlenecked by a too low influx from PvE sources. For an entry-level material, it takes too much time to obtain it, and it cannot be group farmed. Insult to injury is people whom severely out-gear such spawns and not actually need those mats, are actively camping these spawns just to kill people farming there. These spawns (including Behemoths, Ancients, and Sages) need to be improved to support small groups up to 3 people. Or at the very least, these mobs should just drop more selentine-tier materials to reduce the AFK time needed to deal with respawn times to make a gearbag. Speaking of camping: Alt scouts, likely due to freemium, are a New Dawn-level plague. Freemium accounts need an auto-kick that disconnects them after ~20 minutes of inactivity. It won't completely solve it, but it will make it tedious enough that more people will stop using scouting alts. Edit: The other issue with the over-camping, borderline new player griefing occurring at selentine-tier spawns, has to do with the fact that these spawns are too centralized, and easy to camp or get to in a short amount of time. This camping can be seen as a blockade to the material influx as well since it is preventing a lot of these spawns from actually being farmed. The middle should be a focus point for high level PvE, not new player mobs.