Welcome to the Rise of Agon Community

Create an account today to engage in discussions and community events on the Rise of Agon forums.

Let's talk about the balance between GS, GA, GC and PA

Discussion in 'Game Design Discussion' started by Nat, Apr 7, 2016.

  1. Ginger Magician

    Ginger Magician Wildtribe Mage

    Joined:
    Sep 25, 2015
    Messages:
    306
    Likes Received:
    231
    Well I'm sorry heldana I thought you were smarter than that.Maybe Krankone was right about you.
     
    Ch4r4x and Marvin like this.
  2. Marvin

    Marvin Crypt Guard

    Joined:
    Mar 28, 2016
    Messages:
    199
    Likes Received:
    128
    I remember Ginger applied for both Zagenda & SUN.

    both comical applications

    i guess over the years he's built up a delusion of denial to cope with the rejection.

    take it easy on him heldana!
     
  3. Heldana

    Heldana Windlord
    Legend

    Joined:
    Aug 26, 2015
    Messages:
    283
    Likes Received:
    143
    Well, i wont talk about any Details, since applications get treated nice and secret. But he was serious.
    And i will just ignore his trolling attempts :p
     
  4. Avenging Martyr

    Avenging Martyr Celestial
    Legend

    Joined:
    Jan 13, 2016
    Messages:
    605
    Likes Received:
    430
    Okay so I'm gonna +1 this.

    Do weapons need to be looked at? Sure.

    Personally I don't want knockback removed off polearms. Increase GA/GC speed to just slightly lower than where GS is at. Don't lower GS speed to match.

    If the numbers Mcdoogs posted are correct

    I say increase the reach of GC/GA to 2.4 instead of the 2.35 it is at and you don't even need to change any speeds in my opinion. PoleArms and Greatswords are at 2.5 reach. I think GS reach should be lowered to 2.45 right between where I want the GC/GA to abit less than polearm reach.

    GS should not be as far reaching as a polearm IMO. That seems really off to me.
     
    Collapse Signature Expand Signature
    Bartlebe and Sero like this.
  5. Etheom

    Etheom Goblin Warrior

    Joined:
    Sep 20, 2015
    Messages:
    49
    Likes Received:
    1
    GS hit reach & craft cost = OP but I like it? Don't nerf GS, buff other weapons.
     
    murk likes this.
  6. Sero

    Sero Menhir Sentinal
    Loyal Legend

    Joined:
    Apr 8, 2016
    Messages:
    7,532
    Likes Received:
    9,615
    Assuming those numbers are correct, I can get behind this.
     
    Collapse Signature Expand Signature
  7. Beradule

    Beradule Goblin Warrior
    Hero

    Joined:
    Aug 26, 2015
    Messages:
    40
    Likes Received:
    26
    I liked the knockback aspect of Polearm. I felt it was a 2handed defensive weapon. Also there were a few players who used that with the side step perk over the double jump to decent success.
     
  8. bmurph101

    bmurph101 Deadeye
    Hero

    Joined:
    Mar 17, 2016
    Messages:
    162
    Likes Received:
    206
    Add ultra greatswords.

    Make all other weapons obsolete.
     
    Inkarnation likes this.
  9. Inkarnation

    Inkarnation Frostjarl
    Legend

    Joined:
    Sep 11, 2015
    Messages:
    991
    Likes Received:
    882
    gs looked better so it should be dominant.
     
    Collapse Signature Expand Signature
  10. Nirazu

    Nirazu Deadeye
    Hero

    Joined:
    Feb 1, 2016
    Messages:
    157
    Likes Received:
    232
    I would be down for buffing the other weapons in order to bring them up to the level of Greatswords. I would be wary about changing too many factors (speed, damage, range, arc) at a time though.
     
    Collapse Signature Expand Signature
    Bartlebe likes this.
  11. MtH-HrT

    MtH-HrT Goblin Warrior

    Joined:
    Jan 30, 2016
    Messages:
    43
    Likes Received:
    12
    I remember that was praxis to see people use the GS for speed, alternating with the PA for the whirlwind and stikyback, and GA for the debuf of the power attack.
    If it were allowed to change race with a click, I am sure that these players would create macros to instantly change race and weapon simultaneously....human/elf+GS for normal swings, Mahirim+PA for whirlwind and stikyback, Ork+GA for the power attack debuff combined with racial bonus for damage of the orks.
    All this is interesting? certainly, but mainly just for the category of players who monopolized Darkfall over time. The other mass of players who are used with games that don't have full-loot and an action combat sistem like DF (99.99% of the mass) are accustomed to make choices.

    The problem is the inability of the game to put players in the position of having to make choices based on what they feel to be.
    As for crafting, you must give the opportunity to the player to choose one mastery for two-handed weapons and one for one-handed weapons.
    In this way, the mentality of the player changes. One makes the choice based on preference for the taste of their own weapon, without thinking about the weapon damage or the weapon advantages, and instead of having to go mad in the macro switching between different weapons, the player will be more led to adapt its movements and its combat strategy based on the individual qualities of the weapon that he has chosen.
     
    Collapse Signature Expand Signature