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Let's talk about the rank 90s

Discussion in 'General Discussion' started by franchisee, Dec 4, 2018.

  1. franchisee

    franchisee Crypt Guard

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    With the average staff being over .60 , int now being able to be 120, and 90s speed normalized to where player's put damage bonus on it. They are too strong, the average splash hitting for over 45 dmg. The 90s should probably be scaled down some as the changes stated has caused an imbalance compared to other spell choices.
     
  2. Frog

    Frog Black Knight
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    Counterpoint: it’s a noob tube, splash damage lets newer and less skilled players do decent damage
     
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  3. onslaught

    onslaught Black Knight

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    The hard part is..both of you are right
     
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  4. WithoutShame

    WithoutShame Air Elemental
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    Counter - Counter point: It's not a noob tube if everyone uses it. Then it's just overpowered.
     
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  5. Blaze

    Blaze Air Elemental

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    They aren't normalized anymore that was reverted.
     
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  6. Sero

    Sero Forest Golem
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    Still confused as to why a 90 splash damage does more damage than Bolt direct hit.
     
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  7. JEDIMind

    JEDIMind Chosen of Khamset
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    A noob tube shouldn't be the main damage tho, players should progressively getting better to use bolts.
     
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    #7 JEDIMind, Dec 4, 2018
    Last edited: Dec 5, 2018
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  8. Frog

    Frog Black Knight
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    I doubt 90s make up the majority of damage when a player is killed by a mage, rays are likely the higher source of damage. They are also much harder to do damage with, which makes the balance of the spells pretty good
     
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  9. quietnoobz

    quietnoobz Infernal

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    Bolt is spammable.
     
  10. Isaac Clarke

    Isaac Clarke Air Elemental
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    Takes a buttload of mana each cast though
     
  11. Zeb

    Zeb Infernal
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    should downgrade the splash but add it back as a spell upgrade.. so you have to choose between dmg or splash..

    Some peoples playstyles vs high ping or high ping vs low ping.. splishy splash is what helps them win.
     
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  12. Blaze

    Blaze Air Elemental

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    Like this idea
     
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  13. onslaught

    onslaught Black Knight

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    nailed it
     
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  14. JEDIMind

    JEDIMind Chosen of Khamset
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    This is a pretty good idea.
     
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  15. Sero

    Sero Forest Golem
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    Naw it doesn't.


    Everytime you cast a bolt there is a certain risk factor of missing that makes "spamming" them quite dangerous.

    r90 + Stam to health = Almost guaranteed 70-80 points of health advantage in a fight. Toss in some Rays and there is almost never a reason to cast a bolt. I still use them in fights occasionally, but typically it's a move of desperation or I'm winning so hard, why not?

    Note: I'm not asking for bolts to do more damage, I'm asking for R90 damage to be looked at. It's been an issue since the fucked up combat changes gave awareness to the splashes for 50 damage.
     
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  16. Methodico

    Methodico Gravelord

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    I think that impale have the same problem, make it not arcane damage! It is ridiculous that all of us wear rings and necklace only for a OP spell.
     
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  17. Oresmacker

    Oresmacker Black Knight
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    Mages need that arcane damage vs destros now. Before the combat change I would’ve agreed with you.

    And as far as rank 90s go I think this is a mage vs mage issue?
     
    #17 Oresmacker, Dec 5, 2018
    Last edited: Dec 5, 2018
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  18. JEDIMind

    JEDIMind Chosen of Khamset
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    If you agree that spells should do the same damage from 1m radius and 10m radius in a skill base game there's no fucking helping you.
     
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  19. Methodico

    Methodico Gravelord

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    they can change it, on heavy if they have more than 50 encu, impale make like 20% more damage, something like this.
     
  20. Korag

    Korag Forest Golem
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    need to add a 5 or 10 % reduction of speed for 1.5 seconds from ice spell, maybe the ray and bolt
    Will give mages a way to make up distance