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Discussion in 'Game Design Discussion' started by Auron, Jun 30, 2019.

  1. Auron

    Auron Chosen of Khamset
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    1 - Add screen shake to eye root

    2 - Battlespike whit the old knock back effect but whit 5-8 seconds cd

    3 - Add icon for allies

    4 - Increase the polearms damage 10%

    5 - Decrease dagger damage 10%

    6 - Increase phisical protection of shields

    7 - Decrease the duration of reflex spell to 10 / 20 seconds

    8 - Add the possibility to meditate stat from 110 to 120

    9 - Increase the distance to the villagge when you use the billboard

    10 - Remove city buff increase players city guard tower damage

    11 - Make keys more rare and increase the reward to make more interesting doungeons
     
    #1 Auron, Jun 30, 2019
    Last edited: Jun 30, 2019
  2. The Red King

    The Red King Black Knight
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    Yes to all but: Polearms needs speed - ability to use the knockback on command / Shields are good enough / leave 7 alone / 10 is fine
     
  3. VoQeles

    VoQeles Goblin Warrior

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    Reflect should be like it was in ND, 2 second uptime with short cast time, that was hella fun in mage vs mage because you could outplay people with it, but the way it is now it's just a mandatory prebuff and rarely has usage mid fight since it's such a long cast time.
     
  4. Auron

    Auron Chosen of Khamset
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    If you increase the polearm speed all start to use it like in darkfall 1 ( in the first two years )....i dont like prereflect force all to start the fight whit wall of force or eye root ecc...shield for me need a phisichal protection buff or anyone can use 1h weapons....
     
  5. Pink Taco

    Pink Taco Black Knight
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    We talking polearm just decrease whirlwind by half and give it knock back effects on hit. The end.
     
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  6. Auron

    Auron Chosen of Khamset
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    Just a little buff or players us polearms only for the second wirlwind....
    Why aoe....r90....ecc have global cd..and power attac....wirlwind ecc no ?
     
  7. Pink Taco

    Pink Taco Black Knight
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    aye- i used polearm as my primary for the longest time, now I do not as it has no legit purpose except the extra reach and a second whirlwind xD
     
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  8. JEDIMind

    JEDIMind Black Knight
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    Yo we fought years to remove polearm knock back. Would the people who use this as a secondary weapon stop trying to change it?

    It's just retarded you can hit someone then they bunny hop off your screen...like really we want this back?
     
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  9. Pink Taco

    Pink Taco Black Knight
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    I don't use them anymore primarily because with out the knock back effect you trade hit for hit at the faster weapons rate of swinging - higher dps. The jousting style I did with polearms is void with out the knock back. Yes people jumping while you hit them to gain ground is anoyying, but typically I'd just do the whirlwind to avoid the knock back, or knock them away and switch to a bow.

    They lowered the arc, left the speed the same, still long af whirlwind cooldown... they did give it the longest reach in the game now, and removed the knock back. I personally would much prefer the longest reach, with the knock back attached. You can hit someone in a melee trade, and knock them just out of melee range on your timing and range, making them miss their swings, bringing the jousting back into play.
     
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  10. Bojangles

    Bojangles Varangian Warthane
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    .2 speed and they are fine

    having a knockback on polearms literally eliminated the ability to sticky back which made them utterly useless as a main weapon.
     
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  11. JEDIMind

    JEDIMind Black Knight
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    Sorry Pink, as long as polearm has length over other weapons there will always be a jousting style. With side step being auto now it's even more. Still in this age of Darkfall I'm able to out melee people continuously with it. Not once have I ever even thought the polearm knockout as a jousting technique. rely on knowing my range good and never missing is how i use it.
     
  12. Bojangles

    Bojangles Varangian Warthane
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    The other thing is that the knockback wouldn't work reliably when someone is running at you, but reliably knocked your opponent out of range during stickies.
     
  13. Pink Taco

    Pink Taco Black Knight
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    can only tell u why i dont use them xD
     
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  14. Auron

    Auron Chosen of Khamset
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    It's not a good idea increase speed or all use polearm....for me it's better increase damage or maybe mana drain ...like hammer drain stamina....
     
  15. Bojangles

    Bojangles Varangian Warthane
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    .2 speed and they will still have the lowest dps, not everyone will use them. Especially with protection enchants the way they are, people will still prefer greatclubs for the damage, swords for the speed. Polearms and Axes will remain the two weakest weapons still but will at the very least be viable. Also polearm whirlwind needs to be shorter and that would be fixed with a speed increase. It is also easily balanced and doesn't involve adding new mechanics to the weapon that are not needed. If they find them overtuned (which they won't) they can always decrease the speed to .15 or something. This is something they shouldn't overthink or waste too much time on when a simple speed adjustment can make the weapon viable.
     
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  16. Pink Taco

    Pink Taco Black Knight
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    Simple number changes that should be been tested at some point in the paste decade, that is for sure xD
     
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  17. Auron

    Auron Chosen of Khamset
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    For me the best solution its increase damage because polearms are slow....slow weapon need big dmg....fast weapons like dagger small dmg ( atm dagger doing to much dmg) ...or give to polearms mana drain....
     
  18. Pink Taco

    Pink Taco Black Knight
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    mana drain wouldn't fix a thing, maybe 1v1, but does next to nothing for group scenarios. Hp is what matters. Speed or damage, or a little of both xD
     
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  19. Auron

    Auron Chosen of Khamset
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    Range...damage....speed....big weapons are slow and give more dmg ( more range)...little weapons are fast and give less dmg ( less range)...
    Polearms
    Greataxe
    2hhammer
    Greatsword
    1hweapons
    Dagger

    Some days in the pts and we can ballance the weapons...
     
  20. The Red King

    The Red King Black Knight
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    With BPG this would be a major patch. They needs at least 3 months.