The whole loot revamp, to reduce the amount of mobs with valuable drops, and more them all to midmap has basically killed the midgame entirely. I know all the vets want "Dynamic pvp", which basically means to jump people farming so they don't have to pve. However its currently nearly impossible for someone who doesn't already have all the gear, to farm the mats to make it, or survive getting jumped by players that outgear and outskill them. What this is resulting in, is a further divide between the haves and have nots. To the point that if you didn't build your bank when resources were plentiful, well good luck, it's now 8x harder. Right now ROA is either Noobs, or wealthy vets, with not much in between. But the ironic part, is the area in between is where the magic is. For this game to survive, the midgame must exist, it is where you still have goals, still NEED to farm, still NEED to work on pvp skills, and basically have a reason to log in. When the midgame is so brutal and unforgiving, which i understand is part of the game, you need to strike some type of better balance to stop people from quitting one they reach this phase of the game. Am i crazy? Or does something need to change?