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Making Character Progression Casual Friendly

Discussion in 'Design Discussions' started by MWTaylor, 3 August 2017.

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  1. Aristos Giannes

    Aristos Giannes Cairn Giant
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    But you can absolutely discourage it. I mean sure it might be "bad business" but if it's for the health of the game, and makes a feature of the game work as intended, then the ethical choice would be to do it. Ethical as in being responsible to the needs of your playerbase. I mean you could make the same argument with making the game "pay to win". Making all the best gear tied to cash shops would be "good for business".
     
  2. kilrain

    kilrain Shadow Knight
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    Maybe I didn't make myself clear. I wasn't saying it was bad for business because we can use the subscriptions, I was pointing out that spending resources to prevent people from using alts is a waste. It's an impossible mission.
     
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  3. Aristos Giannes

    Aristos Giannes Cairn Giant
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    Ahh gotcha. Making it difficult to trade items from blue alts to reds would do the trick though. I mean, that's the entire point of having an alt really anyways.
     
  4. kilrain

    kilrain Shadow Knight
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    Hmm, yeah. I can't think of a way to do that without changing banking though. We don't want local. Regional wouldn't fix it. Separating NPC cities from the rest is about the only thing I can think of.
     
  5. Aristos Giannes

    Aristos Giannes Cairn Giant
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    Yeah that's what I was thinking. Having 'blue banks' separate from 'red banks' work basically. All player cities would have to be considered as 'red' banks though.
     
  6. rikilii

    rikilii Celestial

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    One red in clan = all clan members are red.

    Do that, and you just eliminated 90% of the bank-related value of having an alt, and also added a huge incentive for people to stay blue at the same time.
     
  7. Andrew

    Andrew Eodrin
    Staff Member BPG Representative

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    Wilderness banks would need to be identified as red (no tower), blue (NPC tower).

    Interesting idea I'd have to think on it but it could work.
     
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  8. MikeJT

    MikeJT Black Knight
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    Maybe...

    Effective Alignment = Your Alignment * 0.6 + (Average Clan Blue Alignment * 0.25 - Average Red Alignment * 0.75) * 0.4

    If your actual alignment is lower than your effective alignment, then your actual alignment applies.

    This formula weighs your own Alignment the highest (60%), but weights red players heavier than blue players when determining if a player is unable to enter an NPC city. You pretty much need 4x the number of alignment points on the blue side of the equation to offset the red side.

    That way, if we had a clan of 10 people with alignments of:

    1000
    500
    200
    100
    20
    0
    -50
    -200
    -500
    -1000

    Average Blue Alignment = 303.33
    Average Red Alignment = -437.5

    So each of these players would have an effective alignment of:

    448.625
    148.625
    -31.375
    -91.375
    -139.375
    -151.375
    -181.375
    -271.375
    -451.375
    -751.375

    So despite most of the clan being blue, the 4 red players in the clan stop all but the two highest alignment people in the clan from entering an NPC city.

    Seeing as most alts will have their starting alignment (most people don't take the time to go farm up alignment on their alts), this would exclude most alts from entering NPC towns.

    It would still allow clans to have a handful of reds without penalty, just not a heap.
     
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  9. Volfen

    Volfen Chosen of Khamset
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    You can look for ways to make blue trade alts more inconvenient, but never impossible. Seems like a waste of time.
     
  10. MikeJT

    MikeJT Black Knight
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    I agree this is an alright idea however you need to provide some means of transporting goods between red and blue banks, something like... I dunno, a cart, or a wagon?

    :smile::smirk:
    --- Post updated ---
    Anything that reduces the current ability to use a trade alt is a positive move.
     
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  11. Fenrir Frauki

    Fenrir Frauki Akathar
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    Make sure the Red towers 2 shot people too! >:)
     
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  12. Shivs

    Shivs Crypt Guard

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    Already there, make Clan alt guest of house, port to house hand over goods, red ports back to Clan City, alt recalls to Sanguine.

    Wait on subway system, use that to get goods from blue to red.

    Save runestone until it is worth 5k to use, port alt to clan city, handover to red, give new runestone, alt recall's back..

    Do what we would do in MO where local banking and no fast travel creates an issue, run Red to Sang area, handover from blue alt, ride away.
     
  13. quietnoobz

    quietnoobz Chosen of Khamset

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    alignment is garbage, shouldn't even be a thing since cap recall is so valuable. or you should start out at 1000 alignment and if you kill a blue you lose 10 alignment. that way when you actually see a red, you can stop and think how much of a badass he is
     
  14. Wes Furtive

    Wes Furtive Obsidian Golem
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    Alignment could be fixed if we started from scratch with the world map but the current layout isn't good for "zones" unfortunately.

    Ideally you'd have a "safe zone" which led to a "blue area" which led to the rest of the world (lawless) but that doesn't work with the "X" world we have now.
     
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  15. ZeuZ

    ZeuZ Undead Dwarf

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    Some ideas that I saw in a thread a while ago that would help the tediousness was:

    - remove harvesting tools
    - skinning materials drop on mob death
    - loot all function for mobs
    - salvage junk for more golds, or perhaps some materials (like DFUW did)

    Stuff that I personally think should be out of the game:
    - all surges, just give half the surge bump and leave it maxed (goes for passives as well)
    - shields/buff others - at least shields for sure, give us half the resist and call it a day
     
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  16. Shivs

    Shivs Crypt Guard

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    I saw someone defend skinning by saying it adds extra vulnerability ...... why should someone who has just used stats up killing a mob be made even more vulnerable to the guy standing in the bush waiting to jump him, how punishing should PVE be!

    If that was true, may as well make skinning only work while sitting down :-0
     
  17. Sean Connery

    Sean Connery Earth Elemental
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    Skinning should not be removed from the game. Harvesting tools should not be removed from the game. I mean damn how easy do you guys want this to be? Maybe some of you guys should try Hello Kitty Online Adventures.
     
  18. ZeuZ

    ZeuZ Undead Dwarf

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    Take a look around you in game out in the world. Its empty 99% of the time. Think really hard what is, and what could be. Now if the was didn't work, why not try to change it to what could be?
     
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  19. NonFactor

    NonFactor Forest Golem
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    public test tomorrow?
     
  20. Sean Connery

    Sean Connery Earth Elemental
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    Not having to do skinning or use harvesting tools is what will save this game. No one really cares about that. We need content we need something that is fun to do while keeping to the darkfall theme. I mean what's next a soccer field in the game with a giant ball and people using be gone to push the ball around?
     
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