Rather than adding a bunch of new Armour just to have it be different protections and encumbrance ratings and then having people trying to balance protections and encumbrance like they do now it would be nice if it had some unique effects. If it just has different protections / encumbrance it seems kinda silly to add, people are just going to go for the most protections their play style allows, which could render most new Armour completely pointless. For example as a mage If you can go a bone + a heavy mix and get similar protections and encumbrance to a robe, you are going to go full bone + heavy mix because it will likely be cheaper and you will likely have heavy / bone pieces already, making robes pointless. This is why i think it should have unique effects rather than just different stats, so here are some suggestions (the numbers are just examples and could depend on tiers, also add your own to the thread if you have any): Robes + Hood Gives a magic shield which protections against melee and or archery. This magic shield would have 2-5 charges and give good protections against melee / archery then breaks and recovers a charge every 20 seconds, allowing for a mage to trade a couple hits and get out of melee. Gives hasten spells that either stacks with the buff or is better than the buff. Increase spell damage. Increase spell damage based on the previous spell you hit with, for example if you hit with a fire spell your next fire spell does increased damage, or opposing schools, so if you hit with a fire spell your next cold spell does more damage, if you use necro you next arcane spell does more damage and so on. (Would promote using a single school or 2 opposing schools for more damage.) Reduce the cost of bolts. Allow you to jump cast all spells. Add projectile speed to all spells. (Stacks or you can pick up a different specialization to spells). Give disabling bolt a small aoe. Increases the unique effect of your staff, so elemental staffs do more element damage, necro more necro damage, could also increase cast speed if you using a cobra. Increase AoE size. Decrease in AoE drop off damage. Medium / Leather Armour (Full set) Give 3 second range haste on arrow hit (25-100% of buff other effect). Increase Arrow travel speed. Decrease Arrow Arc. Built in archery specialization so you don't have to take it or can take another one. Allow for double jump with a bow out. Reduces Stamina cost for jumping. An AoE archery skill. Heavy / Metal Armour (Full set) Gives a small stacking knock up resistance with each knock up for a set time. Can only be knocked up once every 10 seconds. If receive 200+ damage within 5 seconds get strong protection buff. If receive 200+ damage within 5 get a 20-50 heal. WoF has half the effect. Reduced Cd of WW.