logging back in to check things out, noticed I have over 700/500 allowed items in my bank. So after going through everything I really can't find any more "junk" to destroy. I even took out a couple things I don't want to destroy that I now can't put back in the bank. So my char is stuck encumbered till I pay to try the game out again. I get the want to incentivize paying to play, but as a returning player this model is extremely restrictive for getting back in game and trying things out before paying. I also understand database wise the need to restrict items. So I'll go ahead and pay but just thought I'd let you know how disappointing that f2p model is for a returning player. Its like you get all excited to hop in and try things out for free, see if you want to sub, then you realize you can't even play cause you can't use the bank. I have like minimal stuff and 2 rdy bags....so it is extremely restrictive. How about a timer like the new player flag? Where as when you log back in as a returning player you have 12 or 24 hours before the f2p restrictions kick in so you can actually play for a bit. So if your char has been logged out/unsubbed for a certain amount of time it starts the timer next time you log in.