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My Suggestions

Discussion in 'Game Design Discussion' started by KeithStone, Sep 7, 2019.

  1. KeithStone

    KeithStone Deadeye
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    These suggestions are based on the announcment that is supposed to bring some changes to how players are treated when interacting with the world in lawless and lawful areas.

    The purpose of these suggestions is to concentrate PVP to certain areas and to provide a safer place for players to level their skills, farm resources and grow their character.

    - All 4 islands are PVP all the time
    - Center of map is PVP all the time
    - All regions that have a Chaos City on the mainland are PVP zones
    - Everywhere else would instant call "Guards" when attacking blues/friendlies
    - All towns on the mainland become joinable NPC controlled factions (similar to npc corps in eve)
    - All new players are joined to their racial capital NPC faction
    - All new players start in their racial capital
    - NPC Factions gives you a group of players to play with and chat with without having to deal with war decs in towns.
    - You cannot join an NPC faction if you are in a player controlled faction
    - NPC controlled factions have a daily tax, similar to tax with housing. After X amount of days with unpaid tax you are kicked from that NPC faction.
    - NPC factions cannot be war dec'd by clans
    - Village control points are moved to chaos cities
    - Village control points are protected for 4 hours
    - Village control points are converted to boss spawns that spawn 1-2x per day with a global announcement
    - When the village boss is killed, the grave is assigned to the player who did the most damage for X amount of time
    - When a village boss is killed on one of the 4 islands or in a PVP region zone, the boss's grave is lootable by anyone
    - All mob graves on the mainland not in a pvp region zone are assigned to the player that did the most damage for 60 seconds (visual colored graves to show a grave is owned by a player)
    - Regions that hold hamlets and clan cities on the mainland are pvp all the time
    - Allow clans to charge a tax on members
    - Clan members that do not pay their taxes within X amount of days are kicked from the clan
    - Add a daily upkeep to factions that own holdings/hamlets
    - Reduce bindstone recall to 30 seconds

    These are other suggestions that would slightly modify the mentioned suggestions above

    - Turn all gold drops from mobs into bounties paid by "Agon High Councel" (not sure what to call that)
    - Create a virtual currency rather than an item based currency. (this would help to not feel so much pain when you are killed in PVP zones)
    - Virtual currency is taxed at a rate of 10% if you are part of an NPC faction (this would remove the daily tax from being in a npc controlled faction)
    - Allow clans to charge a tax on members
    - Tax is automatically taken from the bounty before it's paid to the player on mob kills
    - Add a daily upkeep to factions that own holdings/hamlets
     
    #1 KeithStone, Sep 7, 2019
    Last edited: Sep 7, 2019
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  2. Andrew

    Andrew Obsidian Golem
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    Some interesting ideas thanks for posting we always love getting feedback and ideas from the community.

    We like the idea of factions and recent design discussions internally have included a 3+ factions system design for the mainland. I think 6 factions may be too much sub divide though. We're looking to make them optional and you join by performing certain activities to gain enough reputation to go from recruit to a member. We've got a lore component coming with the next patch that is planned to set the stage.
     
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  3. Degamra

    Degamra Air Elemental
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    [Faction system would only handcuff the games politics into set alliances and take away the custom political CONTENT and wars. Darkfall does not need factions. Just bring territory control and let the bonus's be shared by Clan/Alliance like it was in UW.

    Asheron's Call tried introducing factions way late into the game, and guess what? Not a single person cared or abided by them and it was rendered a colossal waste of time
     
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  4. KeithStone

    KeithStone Deadeye
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    I'm not sure what you mean? The Faction system they are working on is only for the mainland, there would still be clans to join and holdings to fight over on the islands. (that's what it sounds like from they have said anyway)

    You'll either choose a faction and live on the mainland (the PVE and safer route) or you'll choose a clan and live on the islands.
     
  5. Degamra

    Degamra Air Elemental
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    What I'm saying is, forcing people into factions limits the politics and thus limits the content the playerbase can create because darkfall is fueled by politics and war... this would force everyone into 3 premeditated alliances and take away much of the essence that drives darkfall. EDIT: honestly just sounds like something no one wants or ever wanted, will bring no one back, and still wont nab new players. more wasted time on further driving the nails on the coffin. take a look around guys, wake up.
     
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    #5 Degamra, Sep 7, 2019
    Last edited: Sep 7, 2019
  6. JasperHawkins

    JasperHawkins Winterbound
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    Forcing people into? He literally said that they were going to make them optional...
     
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  7. Degamra

    Degamra Air Elemental
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    That's assuming there is some sort of bonus attached to joining them, making people join them, if no bonus or reason for them then what is the incentive??? May as well just "revert" the racial wars like dfo and call it a day, lmfao?
     
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  8. KeithStone

    KeithStone Deadeye
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    Why do you keep saying forced? It's optional and anyone that wants to join a clan and participate in politics and wars will be able to do so. There will still be as many clans as the players create and as many alliances as the clans create.

    The difference is that the majority of the PVP players will be on the islands and you wont have to roam the entire world looking for pvp. You'll know exactly where to go! You'll also have all the carebears on the mainland to do trading with to help fuel your wars, just like how it works in eve.
    --- Post updated ---
    The mainland factions are for those that don't want to participate in PVP. That's the incentive, think of High Sec in Eve. If you have never played EVE, in high sec if you get attacked guards show up instantly and 1 hit kill the player that attacked you. They mentioned in their outline they are going to do something like this. I'm also assuming that even if you are in a mainland faction and you crossover to 1 of the islands you will be forced into pvp if anyone attacks you.

    This game is evolving to handle what players expect to find in an MMORPG and not be a PVP gank fest on the noobs or those that don't want to pvp.

    This will allow them to create longer skill progression for the PVE players, because right now it caters to those that want to be PVP viable quickly. This will keep those that don't pvp much anyway in the game longer to spend more time leveling up their characters.
     
    #8 KeithStone, Sep 8, 2019
    Last edited: Sep 9, 2019
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