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Discussion in 'General Discussion' started by Neilk, Feb 1, 2019.
Yea there are GUI binds for minimap and chat
@Neilk Being required to relog to use enchant gems a very big one
they fix that one dont have a problem anymore
gems pulled from clan bank still need to relog
Yah someone in clan had to relog last night
Stam bug is annoying to deal with.
If you can't fix this, you might as-well make mount-walk consume stamina temporary.
Live now working on horizontal hotbars and bindings
I didn't watch, but I'd imagine it'd require transposing the binds or the state of the bind context?
ure a funny hombre
So this bug or issue is a little sad and wonky, the right click -> ignore thingie does not work in chats
I did speak with a GM yesterday and they told me the workaround of using " /ignore " and that is lovely to know. They also said that it would be fixed ASAP but I thought I would mention it here just in case.
So the workaround is nice , so I'm really just thinking of other new players and other girls like myself by mentioning this <3.
And a suggestion : you could put some kind of link to the "Terms Of Service" In the "GM Help Menu". I have dual screens on my PC BUT not everyone does I hate to say it, but I find it a little hateful for people to say that girls are really boys in the game..
So that is all,
bunch of lonely nerds that spend so much time in the basement they do not know how to interact with members of the opposite sex.
That works now been fixed for awhile
Fix the max mana penalty defect.
#11625 Mana Penalty Applied But No Melee or Archery Upgrades Selected
Mana Penalty Applied But No Melee or Archery Upgrades Selected
My character is naked with no upgrades selected. My mana bar displays 382 mana. The system log shows [09:58:52] You drained yourself and lost -42.5 points of Mana Max (Max Mana Penalty). Mana should be 425 or 426.
I had the Mana Shield upgrade before the melee archery upgrades were removed. Now that they are back the upgrade or the max mana penalty is still applied. The Archery and Melee upgrades screen show nothing selected or current.
- Monsters slide around for a bit when they are defeated. Is this an issue that is part of a greater issue, perhaps regarding how or when movement is updated? I've also noticed that when your character stops moving, there is a bit of a delay before they actually stop.
- When walking/running over textures which have different sound, there is a delay before the sound starts playing. For example, I walk over grass and then over wood. The grass sound will still play for a while, even though I am now walking over wood.