Problem: 1 - Everyone is blue but everyone kills everyone. 2 - People kill novice players. 3 - Only @ArrowExpert feels safe in the game. Changes: 1 - After killing a blue you automatically lose the amount of alignment that blue had. 2 - When you reach 1000 alignment positives you gain a skill (adrenaline) that marks in the minimap, only in the minimap the location of all the reds. However this skill only works in lawful places. (see picture) 3 - All map must be Lawful except the villages that are open to capture and cities in siege and the middle of the map. 4 - Clans can choose whether their city are all welcome or no one is welcome. If no one is welcome, anyone entering the city will be gray, except the members and allies, of course. If welcome the gates are always open, the bank is always open and you can choose between welcome only blues or welcome to reds as well. 5 - If a blue attacks a Red it will become Gray for all the reds for 2 minutes. Being renewed every damage received or damage given. 6 - If a Red attacks a blue he will become Gray for all for 2 minutes. Being renewed every damage received or damage given. 7 - There will be no penalties for attacking a gray player. Principle: The Reds must be Reds and reap consequences. The Blues will have to think twice before turning Reds. The fights will exist in great quantity.