The most important thing that should be focused on is having a low turnover of new players coming in. If you put them in open world they will end up quitting. This game takes alot of skill to where the average players in dfo are usually above average in gaming. So for the majority of the gaming population which is below average gamers. We need to make sure they don't get drove to the ground and quit. I believe the vets and new players need to be separated somehow. Because if you have a few jet booms running around who camp newb spawns they will be toxic to the future of this game. I'm not necessarily trying to give you a whole plan and set it in motion I'm simply trying to plant the seed that this needs to be a priority before release. 1 suggestion one continent for new players that vets cannot get to. 1 month life span of being on the island with the option of being teleported to the main continents. death timers can auto res to be more noob friendly. and add a few other things.