WARNING LONG POST AHEAD! I know these kinds of posts generally get over looked beacuse they are boring and dont really effect alot of us so we toss them to the way side. But i truely believe that if we are gonna have a thriving darkfall game these things need to be talked about more. I just had an idea in my head i wished to share. When a vet logs in to darkfall (especially with these gains) 20 hours is a life time. When a BRAND new player to darkfall, doesn't know a sickle from a 1 handed axe. When these players log in 20 hours might as well be 10 minutes. So how do we keep these players safe and enthralled in the game? It starts with a SAFE ZONE. ahhh safe zones the Taboo of darkfall.. I know people don't like safe zones because they can be abused in this game but here is how i think they could work and not be abused. 1. Take away the 20 hour noob protection. 20 hours like i said is not enough time to some and too long for others. In its place just give a noob protection for as long as the player wants. The catch here? while in the safe zone all your skills have a level cap, say you can only raise them to level 2. And maybe higher for greater and lesser magic so they can start their elemental magics. You are not maxed but you are not gimped either. This prevents vets from maxing out with no fear of getting jumped. Then if players decide its time to leave the safe zone they can walk out of the area and they will get all the warnings they are leaving the safe zone and their noob protections behind never to get them back and then they can either stay there or move on and join the rest of the darkfall world. I would also like a warning that would trigger if a new player left the zone without getting certain skills or magic so they understand that they are missing a lot of stuff that could save them. something that would trigger if they were missing like greater magic or some skills that are deemed almost needed to kill and survive. 2. harvesting- Make the nodes in the safe zones not worth someones while to make an alt and gather on. This way again vets wont come in and set up an alt to just gather all day and night. Ideally if the game has a large influx of players to it the nodes wont be an issue anyways due to legit players gathering them. So this isn't really a big issue in the long run. 3. Ports to other safe zones. I have heard before from new players i want to leave to go to X place but dont want to lose my protections. Ok this can be fixed have a central port in the capital cities that will port you to another starter capital, but the only way to use these ports is you need to still have your noob protections. this also opens up the ability for friends to make two different races and still play with one another. Again if we are talking about vets abusing it for travel we kind of get rid of that with the previous point of making a requirement you need noob protections to use the ports. 4. Have a Optional quest line - Alot of players came into Darkfall without the slightest idea that there were quests to do. Why not just give every character that logs in a quest line that they can choose to follow up. First quest would pop up on screen telling you to talk to the fighter to get your starter melee weapons and the mage for your starter staff. Then from there have them pick if they want to continue to do the quest line for the nectar or just go out into the world and fight and gather or what ever. Through this quest line you can have them kill mobs with either a bow or a staff or a melee weapon, all elements aimed at showing them there are lots of things to do in the game and lots of skills to be had. Anyways this is just an idea that ive been thinking up in my head. Anyways you slice it new players absolutely need more love and soon.