It's a theory that has been tried and shown not too work (imo I suppose) it forces the players that move around and pvp alot too keep going back to their bind to stash stuff (rather then the closest bank) meaning they can get less done in the same amount of time. While the players that bank stare barely notice it. The system is basically design too make things take more time then if you had global banking. Which turns players away that can only play X amount of time per day, it makes players that only play to run out and pvp annoyed and it further promotes people to stand in holdings and stare into their bank thinking "I got 2 hours to play what to do" and then they continue doing nothing promoting no activity. All of which comes back to making things tedious, causing people to leave. "But it works in eve" <- Not a valid arguement, this isen't a spreadsheet, it's Darkfall.