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non-combat improvements

Discussion in 'Game Design Discussion' started by BunionToes, Jan 17, 2019.

  1. BunionToes

    BunionToes Goblin Warrior

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    Suggestion 1
    Complex quests with unique rewards. I'm thinking along the lines of Ashereon's Call which had quests which might be started with a rare spawn dropping a note, which leads to a far off npc, who requests a rare material which uses unique components crafted by a maxed level crafter, which gets refined by another NPC, who creates a unique weapon/decoration//armor/etc.

    Ideally this would tie into some type of lore. This type of quest where you must solve some type of problem adds much needed depth to the PvE side of the game.

    Suggestion 2
    I would improve PvE by re-introducing mobs weaknesses. Right now most non-boss mobs can be soloed using bow, daggers, magic. At one time in DFO1 each mob had unique weaknesses which adds a bit of variety in PvE. Some unique spawns may even require special weapons or imbued weapons (elemetal arrows, sithra).
     
    Korag, Arwill and Sameog like this.
  2. Korag

    Korag Evil Eye
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    love the first idea, not so keen on the second. Telling me I cannot farm something unless I take destro off (6k to put it back) I use arrows, I am ok if the elemental arrows still work but otherwise I just do not like being forced into a corner
     
  3. Slayven

    Slayven Eodrin
    Legend

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    New here??

    What lore?
     
  4. Korag

    Korag Evil Eye
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    I mean it has been announced many many times they have a guy writing lore for the game and they plan to do some things around that lore.
     
  5. nightblighter

    nightblighter Akathar
    Patron

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    Beware The Watcher...
     
  6. AbyssWalker

    AbyssWalker Air Elemental
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    yeah change something esle.but dont touch combat and bring df1 combat back pls because it was perfect,amazing and the best.
    df1 combat is best combat and best pvp for all times,dont need to change df1 combat,and dead dnd/uw is good proof.