Suggestion 1 Complex quests with unique rewards. I'm thinking along the lines of Ashereon's Call which had quests which might be started with a rare spawn dropping a note, which leads to a far off npc, who requests a rare material which uses unique components crafted by a maxed level crafter, which gets refined by another NPC, who creates a unique weapon/decoration//armor/etc. Ideally this would tie into some type of lore. This type of quest where you must solve some type of problem adds much needed depth to the PvE side of the game. Suggestion 2 I would improve PvE by re-introducing mobs weaknesses. Right now most non-boss mobs can be soloed using bow, daggers, magic. At one time in DFO1 each mob had unique weaknesses which adds a bit of variety in PvE. Some unique spawns may even require special weapons or imbued weapons (elemetal arrows, sithra).