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One huge change we need

Discussion in 'Game Design Discussion' started by Jonah_Veil, May 11, 2017.

  1. Jonah_Veil

    Jonah_Veil Chosen of Khamset
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    Would have preferred racial wars but, newbies not getting trounced at goblin spawns as much by racial wars is prob for the best.
     
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  2. Avenging Martyr

    Avenging Martyr Celestial
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    Personally a option to loot while downed would be good.

    I'd really like to see a surrender option. On your knees with hands in the air type animation. Fully lootable with a 1k alignment it for downing or killing. Sometimes the trip is far more important than the gear and I'd like to see this sort of thing ingame as well.
     
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  3. Suncross

    Suncross Ghost

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    I support this suggestion. It definitely will help newbies hold onto the basic items too like gathering tools. I have seen newbies get killed and looted, and then all the other blues swarm the corpse and dry loot it.
     
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  4. Slayven

    Slayven Eodrin
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    This noob area hottest place on the map.
     
  5. merkmerk73

    merkmerk73 Earth Elemental

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    You're not forced to do anything

    You choose to grief - whether you want to call it that or not - and then complain that your actions are making people quit.

    If you think taking everything valuable a noob has but not sending them to their bindstone is going to somehow make them not quit, you're wrong.

    Getting ganked when you're naked for hardly anything doesn't make people quit either. It's losing shit they spend time grinding
     
  6. Imrys

    Imrys Skeleton Archer

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    This has been suggested hundreds of times before. Its interesting to see that when Jonah_Veil suggests it, BPG thinks it might be a good idea.

    My understanding is that this game is coded in java. With that in mind, the following implementation should only be using slightly modified methods that are already in game:

    Inspect while incapacitated:
    Allow a player to click their "Use" key on a downed player. This will open up the grave that they would see if the player was ganked.

    Ransom / Barter:
    Allow the player to click their "Alternate Use" key on a downed player. This opens of the inventory (as above) as well as a reskinned version of the trade window. The initiator / aggressor gets to drag items from the inventory to this window until they are finished, at which point, they click "Accept."

    The victim can then choose to either "Accept" or move the items around (ie- put some back, add, replace, etc. etc.). When the victim is finished, they click "Accept."

    At this point, if a party makes no changes, and both have accepted the "deal," the items go into the aggressor's inventory, and the "do you forgive your killer" gets accepted automatically (no alignment loss for the aggressor). Victim gets revived as usual.

    Since this is a separate system, obviously, the Aggressor can still gank (or revive) at any time. Also, time is limited to the Incapacitated timer.


    Optional Extra:

    Dura Loss on Gank: Add dura loss (10, 20, 30, 50% w/e, however crazy you want to get with it) on gank, as well as Percentage loss of stacked items. This means that ganking causes a loss either way, and gives an incentive to the Aggressor to offer such a deal. IE - if the loss percentage is 50% (dura and stacked items) offering to accept 51% of everything the victim has is actually a deal for both parties. Since 50% would be destroyed anyway, the aggressor is getting more then they would have, and the victim gets to keep the rest.

    Part B) As a corollary to the above, make the dura hit for a "time out" death be less than the Gank amount (ie: 50% gank means 20% timeout). This gives an incentive for aggressors to wait out the timer (to get more loot) which gives allies time to respond.


    All of these mechanics are already in game, and would just need to be tweaked to make this function.

    Also posting this as its own suggestion in the suggestion forum.