I posted this in another thread but it was just getting bogged down with people arguing with each other so I thought I'd post it here instead. I also added a few things. This is my personal list of stuff that spice up the game and possibly lead to a successful game: Crafting specializations Give crafters a bone and don't make it just a grind. This will give crafters something to work towards and be able to sell their product. Weapon/armor Decay Instead of making items hard to farm there needs to be some sort of decay process so people constantly need to farm instead of massing huge banks that never go away. Get rid of the ridiculous costs of the higher end gear. This is specifically towards weapons/armor. Materials can decay as well but possibly at a slower rate. Make decay based on mob drop, crafted, crafted+ enchanted. The better the item the longer decay. Weapon Degradation There's nothing more annoying than farming a spawn with full dura armor and full dura weapons and lots of regs and loot on you to have someone just trolling around try to kill you and when you win they have 2 dura gear on and 20 of each reg. The risk/reward isn't the same for the PvE-er and the PvPer especially considering the PvPer usually waits until they are low stats just to jump them. Weapon/Armor repair With the 2 past suggestions there needs to be a way to keep the really good weapons that you come across/craft. Improved Repairing could also be a crafting specialization. The more you repair an item the more the max dura should degrade until eventually the weapon becomes useless. Create high high end items in game that will restore the max dura of gear for people to fight over. Mob loot balance There are only a handful of mobs worth farming and there are areas of the map that are saturated with the good mobs and other areas that have a terrible selection. For example: wildtribe warriors drop less than half the gold of a varangian warthane though both are equivalent to kill. Warthanes also drop r40-r60 2-handed weapons. Every area of the map should have a decent selection of solo mobs for gold and materials and the areas in between cities should have good spawns for groups to fight over. All easy/medium and some hard spawns should scale with players. More sand in the box People say this all the time but no one does anything. Houses could have been interesting but they ended up just being a terrible grind that people with no life, multiple alts, and macros excelled at. Imagine if houses were relatively easy to get but hard to maintain. They had a high upkeep cost and if you didn't keep up with the upkeep cost your house recall was on a longer cooldown or required a reagent to use, your house was easier to break into, and eventually your house would be abandoned and up for grabs by the next person that was willing to pay the upkeep costs you neglected + the initial materials required for the deed. This would require people owning the house to be active and also stop individuals from owning multiple houses. (The upkeep cost should be more than just gold) More ways to play. Dare I say it combat specializations. Nothing that's mandatory. Nothing that locks anything. But just get less of x and take more of y sort of thing. Fire spells do little damage, ice spells do more damage. Ice spells fly faster, archery hits softer. I don't know. These don't have to be OP. They just have to give someone a since of uniqueness. Make it possible to live off a ship 24/7. Make it possible to live out of a house 24/7. Reagent for portals Pretty much said it right there. Make the reagent relatively easy to get but make it so it costs something to run around the map. With that said redo the portal system. I've said it before. Why do some portals go right up to someone's backyard? Mehatil really has it hard. Not only does it have very few good soloable mobs around but it has 2 portals that go almost directly on top of it. One of which goes from right outside Appletown to Mehatil's arguably best solo spawn in the immediate vicinity: the duo wildtribe spawn on the island to the south. The other comes directly from human lands. Yssam is the only island that has 2 direct portals from main lands.(at least currently known) The portals should have one in the middle of the islands that goes from that island to main land. There should be no direct paths from racial lands to the islands. Bring back race wars Everything shouldn't just be hunky dorey with all the damn races. Make it so races can attack opposing races. This could create future content like land towers in no mans land that give bonuses to entire race alliances instead of clans. This could also be a reason to stay blue(better bonus if you're blue) or in a clan that isn't ARAC. EDIT: And by bonus I mean a global buff(s). Only gold/materials/resources will be slit up amongst the winners of the actual fighting. Create conflict around cities and hamlets Give cities more of a bonus. Make city resource nodes regenerate a lot quicker but put them outside of walls so that people fight you for them. Gives towers/city nodes a resource bin that has to be maintained to be used/regenerated quickly. Allow this resource bin to be lootable after breaking something inside of the city. This will make it so in times of low population that cities aren't just collecting a ridiculous of amount of resources for no cost and it'll also be a reason to raid cities even if they are keeping the resource nodes tapped. (Resource nodes should continue to regenerate even if the bin is empty but slowly.) Allow cities to set taxes for houses in the surrounding areas. This goes with the sand in the sandbox idea for houses. This will make cities worthwhile but also possibly cause conflict if you set the tax too high and the villagers get pissed off. Bounty System Create a quest or group of quests to unlock becoming a bounty hunter. Make some part of the quests in an instanced dungeon. This will stop people creating alts for the sole purpose of becoming a bounty hunter. People can put hits out on other players. Create stop gaps to stop people from abusing the system. Can't be done by a clan/alliance member. Can't be done by a person that has grouped with that individual in the last week. Something like this. More fluff RP Clothing(Not my personal idea but I've heard some people would love some RP clothing) Dance animations Possibly some musical instruments. Think if you just created a few instruments(drums, trumpet, lute, flute) that can do basic notes and some sort of way to change the dynamics of the sound and then BPG could create events where people came up with songs for in game rewards. Redo how the racial cities look. Add hubs where people can hang out instead of a bank besides buildings and a square. Make buildings with places to sit down, chat with people, RP, find friends. Ex. Inns, bars, pubs. etc.