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Discussion in 'General Discussion' started by Ansem, Jul 10, 2017.
People will still use the mount script until we can bind our mouse wheel up and down
Being able to bind leans to hot bars is just one part.... Currently you can not bind mouse wheel to anything but camera zoom in and out. I hope they fully solve the issue instead of just stopping at mount leans on hot bars.
Increase the mount weight.
tired to fight or chase ppl with 3 mount.
Or fix weight bugging so that we don't have to chase people with 5+ mounts on them (looking at you Wheel Chaired).
Personally I find this more annoying.
Hopefully this patch includes a fix for the mounted backhit exploit. Certain poopsockers are exploiting the shit out of it.
Good sele golem changes. Wondering if adding shipbuilding to workbench in house means. Can you make mastery ships at a house now. If not should add shipyards to some of the main sea villages.
Halved both phases, from 1 hour for defenders to attack siege stones to 30 minutes, and 2 hours down to 1 hour for attackers to take city
This isn't a good change
Mounted combat is just aids in general
Imo reduce 1hand dmg on mounts and increase melee dmg done TO mounts by 100%
Why is that? It's no longer a camp fest of who moves first. The sieges I was in felt like a ResidentSleeper gathering. I come prepared with gear and only like 30 mins out of the entire siege is actually PvP. Sieges are pretty boring how they were. This steps up the time table to be more active then not. And if you claim "muh strategy planning", then do it quicker, you don't need an hour for defending or 2 hours for attack. I might argue maybe 1 hour for both sides. But 2 hours for attack just gives excuse for more last minute mercs or more scroachers.
PRAISE BABY JESUS, THE CHANGES ARRIVED.
yay destros are finally gonna start dropping FP for me.
Ya dont know about 30 mins for defenders to attack thats probably only one chance you wipe its over.
It allows a small force to push and kill people and move into a holding/bind camp without allowing the defenders to regear constantly at the holding while any deaths on the attacking side are teled back to bindstone.
not good ofc, thats great.
you can still hit the siege stones during the attack time
So mounts should hit for 30's and get hit for 150's?
Sorry I've killed you so many times with my mounts.
Great change. No need to keep wasting everyone's time with 60 minute waits for every siege.
mounted combat is fine, carry 3 mounts is the issue.
I don't know you but I'm assuming you're a mount crutcher?
I'm not sure what a good solution would be but the current mount playstyle is really dumb. That's why mounts are banned from wager duels and tournaments lol.
You're just a dude who is having fun exploiting an overpowered gimmick. And when someone suggests to nerf your gimmick you lash out.
Correction: mounts are not typically banned from wagers
hes using 4 mounts for fight and thinks thats fair af.
Good patch notes overall. Hope it hits live soon.