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Personal overview ROA and DND so far

Discussion in 'General Discussion' started by Copperfield, Nov 14, 2016.

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  1. Vader2103

    Vader2103 Goblin Shaman

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    I was doing that lol.
     
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  2. Battle Smurf

    Battle Smurf Oak Lord
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    I'm betting you were one of the people scooping afk noob crafters up in fun hulks and plowing them out of the NPC city to get killed lmao?
     
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  3. coderz2103

    coderz2103 New Member
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    Oh ya.... I did that so many times I went through prolly 20 fun hulks.
    Not all noobs tho.. There were some vets aswell AFK.
     
  4. LisaL

    LisaL Ghost
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    ND is in really bad shape population wise. A lot of the things they've done... geez. I decided to download and test since its free and RoA is plagued with retarded exploits as of late but I think dealing with the exploits is even better than some of the shit ND has done. Plus the ping issue. :\
     
  5. onslaught

    onslaught Black Knight
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    If that's really how long it takes still no one is going to play the game after a year because you won't be retaining any new players due to how far behind they will be before they can PvP.

    Longest sentence ever.
     
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  6. Kilset

    Kilset Black Knight
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    lmao 3-5 months to have a viable character. okay

    you're actually a complete dumb ass copper, jesus christ.
     
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  7. Rimamok

    Rimamok Spellgazer
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    @Dread Arsonik DND's MultiPress is somewhat similar to ROAs Cycle. You can still combine the DFO functionality that you referenced with the multi-press. E.g. You map your Col1Row5 to "q". Then you drag Fireball, Magma and Volcano to the first three slots. The result is single press of q is Fireball, double tap is Magma etc.

    Personally I prefer Single/Doubletab MultiPress to Cycle because I consider it more precise. As you note, the same functionality can be simulated using modifier keys like Shift Ctrl and Alt. However, for my less dexterous Old Man Hands I find modifier keys to be more awkward.

    If ROA added a MultiPress option in addition to Cycle, I'd use it over Cycle almost every time. I used both in my G13 script and my preference is pretty strong. I know others prefer Cycle so it'd be nice to have both MultiPress and Cycle as options.
     
    #27 Rimamok, Nov 17, 2016
    Last edited: Nov 17, 2016
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  8. Slayven

    Slayven Eodrin
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    My only complaint really that could be fixed easily..agree
    All others don't think they can or will
     
  9. Cool hwip

    Cool hwip Deadeye
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    It works fine with 2,3 skills but when I have 4+ spells on one button it gets ridiculous. I mean jeez my buff bar has over 10.
     
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  10. Mycke

    Mycke Obsidian Golem

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    I agree its okay for 1-2 taps, passable for 3 and useless for 4 and 5.
     
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  11. Rimamok

    Rimamok Spellgazer
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    Agreed. The REALLY useful option is the doubletap. Triple tap is passable for infrequently used spells that aren't super time sensitive. But quadruple tap and quintuple tap are useless.

    From the feedback I've read, it sounds like some people are writing off the whole system because they try to fill up all five slots which, as mentioned, is useless. So in this case the extra "functionality" of 4x and 5x MultiPress is actually confusing to people.

    For keys where I'd want to choose between 4 or 5 items, Cycle seems a better option, but it's not yet clear whether DND will allow Cycling as an option.
     
  12. Ramon Wolfs

    Ramon Wolfs Forum Administrator

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