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( poll ) Spec. for mages

Discussion in 'Game Design Discussion' started by Auron, Jun 24, 2019.

?

Do you want spec. for mages ?

  1. Yes

    14 vote(s)
    66.7%
  2. No

    7 vote(s)
    33.3%
  1. Auron

    Auron Celestial
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    Elemental mage - 10% bonus dmg elemental spells.....10% malus dmg arcane/necro

    Necromancer - 10% bonus dmg necromancy/whitchcraft....10% malus dmg elemental/arcane

    Arcane mage - 10% bonus dmg arcane/spellchant....10% malus dmg elemental/necromancy/withccraft

    Archmage - 10% bonus damage vs heavy players....10% malus melee dmg vs heavy
     
    #1 Auron, Jun 24, 2019
    Last edited: Jun 24, 2019
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  2. ZeuZ

    ZeuZ Crypt Guard

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    As much as I hated UW combat feel I actually didn't mind the classes in it. Would be cool to see some sort of "spec builds", ie mages, archer, melee and healer types.

    Or perhaps transmute armor for more damage for a specific element, like fire mage armor which gives more damage only towards fire spells, but a negative to all others. Something along those lines could be cool. Could do that sort of stuff for other armor types. Or all leather armor for more archery damage and haste? Dam transmuted leather elemental archery of fiery rage! But yea, could be interesting lol.
     
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  3. MikerotchBAGFACE

    MikerotchBAGFACE Varangian Warthane

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    I remember this already being in game with xmuted staff's but they gutted that. A hybrid using all xmuted weapons and arrows would have been fun to play but they also mangles protections.
     
  4. Auron

    Auron Celestial
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    Whit specializations and new armours you can play like now or try "classes" for who like play mage but whit less spells....
     
  5. The Red King

    The Red King Black Knight
    Loyal Legend

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    Remember when you could get that dope fire transmute with fast speed off the erodach? I do, wish we still had what we had back when....


    So easy to make cool “classes” fix transmutes and use said school debuff and use all that element.
     
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