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Discussion in 'General Discussion' started by Shredz, Jul 1, 2017.
THIS^x100 the days of sitting at the yew gate... lol fun times
Most definitely new dawn is the game for me but what does that have to do with anything?
New dawn isnt out yet and this thread is about tweaking the portals in roa..
Add a fourth recall called the market place, it would be a closed environment that wouldn't allow you to go anywhere except for the marketplace, you would recall there and do your trading. Asheron's call anyone???
the thing about adding in portals in each capital that go directly to another capital defeats the purpose of removing clan city portals in the first place. The logic behind wilderness portals is they want you to travel to them and use them. If they just add in capital to capital portals, there is no reason to not add back holding portals
Uhhh. Wilderness is accessible to red, capitol is only accessible to blue? Holding portals were accessible to both...
It doesnt matter. The logic is they want to have everyone out there using them, not just one alignment group porting safely from 1 capital on 1 side of the map directly to the capital city on the opposite side of the map.
Was that the logic? I would use the secondary racial cities as the portal locations to give them a feeling of being alive personally. I don't really have an issue with giving blues an additional reason to be blue.
I mean i can only assume that was the logic otherwise the portal layout would have been vastly different and the reason to remove city portals would have no longer been valid. They could have both coexisted in game, 1 being a free way to travel, the other way being a paid way to travel
Or we could make it blue only and use a portal shard to travel.
We already have bindstone recall and house recall and capital recall and portals and runestones and nexus portals, but you don't want them to add a capital portal network because then people won't need to "travel to them and use them"? We're already too far past the point where that matters. Holding portals let people get exactly where they needed to be right when they needed it.
Player city portals also "let people get exactly where they needed to be right when they needed it" and they were removed. Also no, we're not already "too far past the point where that matters", what kind of a mentality is that?
you can already do this is just a bit of a pain depending upon your race as most portals go clockwise.
elf>wolf>dwarf>ork>sanguine. and the ork one isnt even in the capital its in naergur.
there is VERY little risk in taking this route as you are mostly in starter areas/tower areas as it is, it just makes it tedious. you would almost have to try to get killed en route. why is theree a portal IN TOWER RANGE at redmoon that goes to ymirs tear IN TOWER RANGE but not one from shoal to sanguine?
this makes people only want to roll certain races due to ezpz portals and sanguine trading.
if my ork wants to get to wolflands he has to port to VoTK and run or go sang>chill>sorgom>shoal>moradar>vellenyth>moonclaw>redmoon
I just disagree with you is all. I think teleporting blues between racial cities for a cost is very different from holding portals. I think it helps noobs (the most likely players to be blue) group up and band together more easily.
Its actually not different at all. They are both the same thing except holding portals would have a cost, wilderness/capital portals wouldnt. Right now, a holding essentially has no value, its basically just an expensive bank. There is no reason to want to conquer a city on another continent without just straight up moving there as a clan and staying there because there is no way to easily travel back and forth between the 2. Im also not against it, all im saying is, if that form of instant cross map safe and free travel is added into the game, there is no reason why clan holding portals shouldnt be brought back as well especially considering they had a cost, and right now portal shards are pretty much useless as their supply far far far outweighs demand.
JUst make world map clickable and insta teleport. Who would want to encounter travelling players in a open world pvp game?
Edit: Sheesh, didn't realize I already posted the same thing on this same thread. This issue just kills me.
Addition: Jumping into peoples holding and using their portal chambers was alot of fun and PvP promoting.
What about making your house vendor able to hire a booth in any npc city, you pay like 500g for him to stand in sanguine for 24 hours. Can have like a street with vendors that everyone can browse for good prices like how shopping is irl?
Would make vendors so much cooler and trading would be more fun.
Maybe they could even have som buy orders on them to fill.
Less portals means it takes longer to go somewhere you want to go, like raiding a city or a dungeon, or capping a village, meaning less pvp.
Random encounters in the open are a pipe dream.
id be cool with this.
For RoA maybe. For DF there were many open world encounters. Population was higher but people thought they were going to adjust the game and AV never did. Only a handful of people want the game that RoA currently is. Really need to add a queable arena and be done with it. Lethe ND fulfill the sandbox role and RoA fulfill the instant action bangers.