So new patch has gone up on PTS for testing. There's a few good things in there that will mean some changes for everyone. Starting with removing skills that are granted automatically from vendors, this change will make the game make a little more sense to newer players who could still see spells they couldn't buy. Equipping armor will be a little quicker with an option to simply "Equip Armor" in the drop-down menu on bags (right click). Definitely simplifies the process of getting geared up from pre-made gear bags! The removal of Ingenious, Clever, Nimble, Fleet and Sturdy has caused everyone to get a slight reduction in HP, stam and mana. I personally lost about 38 hp. which is 1 extra hit to the back or 1-2 extra hits to the face depending on what's hitting me and my armor. The end result of this will be that people will be a little squishier, especially those in lower protection armors. However, we now have room to utilise vitality enchants (Lifeforce, Greenleaf, Darktaint, Numen) and Health Bonus Enchants (Nith, Lifeforce, Horn, Heart) where we didn't before, and Bloodcrafted armors will now be an actual option at end-game. With a Q3 vit, Q3 health bonus, and bloodcrafted chest and helm, most people will still easily hit that 450 cap BEFORE people buff them. With this change we might actually see some differentiation between gear bags at sieges as people specialise into more specific roles. Changes to stamina will now mean that our food buff is taken into account whilst we're sprinting. Now better stamina food will be an advantage all of the time, instead of just when you're not sprinting. Yet to be seen whether we can actually regenerate stamina whilst sprinting. I didn't manage to test this whilst on PTS before it came down. Weapons are also getting a change, with the gap between ranks being more consistent across all ranks. R40's will now only be marginally worse than R50's, which is more in line with the 'declining marginal benefit for increasing marginal cost' for most things in Darkfall. Newer players will definitely have the odds slightly increased in their favour, and putting together a respectable set of gear will now take even less time. The ability to remotely craft has also been added. I personally don't know how I feel about that, but at the very least it'll be handy if you ever, for example, forget a bow. I don't know how I feel about being able to randomly craft a sword in the middle of no where. If you own a player vendor, you will probably be happy that brand new pieces of armor can now stack with each other, with the introduction of a grading system much like the mob drop weapons. Now instead of every piece of crafted armor taking 1 slot on the vendors, you can have a stack of pieces of armor in one slot! This is a great change for all of us as it will allow people to buy far superior, player crafted armors from player vendors, as house owners can now list multiple full sets whilst using a tenth of the space they used to. Plenty of other stuff has been changed. Check out the patch notes here.