As I said in the feedback channel, PVE is bad. So instead of just complaining about it, I'll also give some suggestions. Take a look at what other games have done and replicate it, even if it's at a weaker scale. Have active time battles like Final Fantasy XIV. In the same sense that we have villages on timers, why not have PVE events on timers? For example, on Cairn you could have time events such as 3-4 Leenspar golems spawning, or 3-4 Minotaur heroes. This would promote group PVE and challenge and have a nice reward for it as well. I would also recommend that you add completing these active time events to the daily quests to even further promote people grouping up to complete them. For dungeons- Completely revamp them. Make them more linear like other PVE games have done. Have some trash mobs, have some mini bosses, then have the final boss. Make these bosses have unique abilities or traps and mechanics that are actually engaging and fun, not just bolting down or daggering down like we have now. Currently we just go into dungeons when we have 8-10 keys and farm whatever is in the key room and open up the chest until keys are all gone. This isn't exactly engaging gameplay. Enhance the PVE experience and you will attract MUCH more people.