This thread focuses on the systems that will change how PvP works in Rise of Agon. The aim of the thread is to provide comprehensive information so that discussion can move ahead. Some of the information in this OP may be inaccurate, we will correct it with notes where necessary Let's go over the overview of what will change in summary Capital Area (Blue Zone) - Human lands will now be place where peaceful blue players will not drop loot. Mainland, excluding the middle "Pall of Oncylus" area (Yellow Zone) - This area covering the racial territories will be a PvP area with partial loot. Lawless (Red Zones) - Oceans, Islands and the Pall of Oncylus remain lawless. Red zones remain the same as before. PvP Stances are necessary for different systems to work together correctly Peaceful - Blue players with the peaceful stance will not be damaged or affected by physics from other players if within Capital area. Neutral - Players with this stance can engage in combat with other players that have Neutral or Hostile stance. This stance is important for many mechanics such as siege zones(more on that later). Dying in this stance has different loot rules than peaceful and hostile. Hostile - The stance makes the player free game and allow them to attack other players freely except for Peaceful Blue players in the capital area. Players with hostile stance will drop all loot no matter where they are, and are attack-able by anyone even in the capital area (where they cannot attack peaceful blues). To remove hostile stance a player must pray at a church with enough gold. Full Loot, Partial Loot, No Loot No Loot is reserved for peaceful blue players in the capital area Partial Loot means player will keep their paperdoll and drop their inventory (we want players to keep the things that would be needed to fight but drop everything else that they have which isn't for fighting) At the moment partial loot will be used for Blues and Neutral players in the Blue and Yellow Mainland zones. Full Loot same as before, lawless red zones (will need to confirm mechanics for clan wars and sieges) Note (edit): stances are not only set by the player, in certain conditions a player will be flagged into a PvP stance such as entering a siege zone. Stance Switching mechanics, Combat Timers Some concerns were raised about switching stances during combat, this was considered but it needs to be confirmed to give an accurate answer. The short version is that we considered how long the combat timer should be to prevent abuse, the principle is that if the combat timer is long enough then it is reasonable as the player would effectively have escaped. The combat timer does not allow a player to switch stances, so it was necessary for us to see how players would play to judge if it was working correctly or needs adjustment. Siege Interactions Under these new rules, when a siege is live the area will flag all players within 1.5km (?) as Neutral. Which will allow the defenders and attackers to fight anyone in the area without alignment penalties. This thread is specifically for PvP related changes, other threads will be setup for the other parts of the patch. Use this thread to leave feedback or discuss the PvP related changes.