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Discussion in 'Akathar Update' started by Agon Herald, 7 December 2019.
Got it thanks kilrain
So first and foremost I'm not against this idea, its a good idea and works in games like albion, but you need a population.
Anyways I'm fine with it as long as its implemented correctly, you need a feeder system for the sheep.
Things to address
1. How is mid map going to work, I think when you are in red zone, you have a 2 minute timer that keeps you in red zone status while crossing over to yellow zones, this is to prevent people from just running from mid map to yellow zone to be safe.
2. Need to make sure that there are no q4 mobs on the yellow zones, you want players to progress from yellow to red if they want better gear ect
- Need to move all of the mainland champs to continent imo, 120 stats should not be in yellow zones
3. Cities, Wonders are going to be needed to move to the continent imo, or sieges for them are gonna be so stupid xD
(edit- read that villages/sieges will keep the same functions, I still think mines/wonders should be moved to islands to make them more desired to live in for bigger clans )
4. I don't think mine should be in yellow zones, if anything only selentine mines
Moving all the mines/wonder to the islands would hopefully keep the bigger clan in staying in them and living in them instead of living in a yellow city.
Some compensation will happen this patch for existing mob locations but the full conversion will take a few patches as we settle into this new system. We expect to tweak things here and there once the system is live for a bit and we get some proper playtesting.
Holding mines are going to get some changes as more of TCS comes online over the next few patches. Upkeep and clan platinum will be the next TCS pieces to get in it looks like.
Mainland champs should be red area.
Sieges should flag everyone hostile not neutral.
We're going to playtest this a bit because we don't want to just make everything of any real value lawless only. Loot compensation for lawless vs lawful is a way we can ensure the risk vs reward is in a good spot.
I think its more along the lines of, if you're scroaching a siege > you should take alignment hits, since being at war = no alignment hits.
There is 0 hardcoded reason to not scroach a siege atm.
Yes sieges are a consideration still for going rogue during the active time only perhaps. We don't want to see self sieges to make rogue zones in lawful.
LOL they are gonna let player cities have yellow zone rules? RIP Darkfall, I won't be playing much longer. Retarded ass changes like this are why this games almost dead right now, this patch will effectively be the nail if the coffin guaranteed. There won't be another patch after this, the plug will be pulled.
For the players to drop only partial loot the main land player cites would need to be in the yellow zones and the players would need to be peacefull or neutral. Hostile players will be full loot as always. If this half way house of risk brings in players would you rather not have a live game with people in it. These people moving from the no risk pvp to partial to full as they gain confidence. If we dont get more players in the game the game is going to die anyway. There are loads of gamers that prefer low risk to high risk in their gaming, look at EvE, look at Albion. These games have tons of players. Some in blue zones, yellow and red. Its a system proven to work and could work here. Yes its not the orginal concept of the orginal Darkfall, the concept thats failed 3 times already. Time to try something new.
agree with it bro, thats why im down for this, I hope that it is implemented corretly and improved upon after its put in to change if needed.
Honestly you should poll these issues
I highly doubt anyone thinks champions should be anything but red zones.
So 110 pots are in red zone??
120s or some of them I should say are in yellow. Or these been moved??
Forgive me if this has already been stated in this forum as I only read the first post.
correct me if I’m wrong.
There shouldn't be any "No loot" areas in the game.
Irrelevant no one wants to play this game with or without "No loot" areas.
I wanted to play the game until I read about this change. It totally turned me off. Shameful.
It needs to be made easier to re-gear after dieing instead of just making people lose their gear more often. Better market functions would go a long way to improving this.
For example, right now if I want to add 1 brand new sets of scale boots to the market, I need to drag and drop, enter price, click okay, confirm, drag and drop, enter price, click okay, confirm, drag and drop, enter price, click okay, confirm, drag and drop, enter price, click okay, confirm, drag and drop, enter price, click okay, confirm, drag and drop, enter price, click okay, confirm, drag and drop, enter price, click okay, confirm, drag and drop, enter price, click okay, confirm, drag and drop, enter price, click okay, confirm, drag and drop, enter price, click okay, confirm.
Now do that for leggings, helmets, vambraces, chests, elbows, shins, gauntlets, shoulders, girdle.
Now do that for plate pieces (helm, chest, shins, girdle, elbows, shoulders = 6). Then for full plate (10). Then do it for bone armor pieces (everything but boots and gloves = 8).
For 10 of each piece, that's 340 drag and drop, enter price, click okay, confirm operations.
It just takes an insane amount of time for crafters which means it's not worth your time selling lower end gear, which means people have to spend their time making their own gear when they'd rather be farming/PvPing.
This is something I'm experimenting with.
What i have so far is a "box" you can craft with the combined cost of a full armor set
so for full plate set it would cost
Iron Ingot: 138
Selentine Ingot: 11
and maybe some wood as for the "box"
This would create a box that you can then double click and it would give you 1 of each full plate parts and would make it possible to sell an entire set at a time, but also help saving space in the bank but i have some challenges.
i need to be able to add maker name to the parts just like when you would craft the items 1 by 1 and also when doing it this way any bonus to crafting wouldn't be added so i would need to make up for this somehow, some items might have tiny bit lower protections but i guess this could be a part of being able to buy/sell an entire set at a time.
at this moment i can't say much more than this. as its something i'm experimenting with how i maybe it make it possible to get into the game
Champions were all moved to mid map/islands. They are all in red zones now.
Could you make it so the player needs to take the box to a crafting bench to unbox it, and the player who unboxes it will apply the durability and maker name? If a player doesnt have high enough crafting they can still be bought andnsold, juat have a friend unbox it for them... will retain the value of crafters.
With this in mind, you could add the boxes as rare loot to mobs, and the player can redeem them.
You could apply a penalty to the armor, like rename it to prefab full plate chest piece or some shit. Just literally duplicate the items themselves and rename them to prefab, and maybe color tint it. Will take a few hours in photoshop for the icons, dont need to tint the 3d models. Hell i could tint em if you need someone. Pretty sure im still under NDA from before. Then, give it less durability. No one will give a shit. People who do will craft theor own shit if its such an issue. With convenience and rare rewards comes penalties.... personally id love to loot a full plate set off say a kraken or get it from villages as a very rare reward, even if it has half durability.
Imagine adding full dragon set as a rare reward (like 2%, cmon 1 in every 50) to fire dragon. I see a new hotspot....