What's the ETA for adding all the relevant NPE items, long term character progression and subsequent wipe/advertisement/steam relaunch for the North American server?
Every poll or thread that involves wipes, seasons etc has overwhelming community support. What are your reasons for not giving us this fresh server?
What are you gonna do about griefers. I hooe youre prepared for that. Its gonna be diagusting, especially with ping issues... im assuming it will be chinese regulated, which will probably have a heavily used banhammer. To what extent will character progression be changed? I understand it will be a lengthened process. How lengthened?
Will you be bringing over all the art assets / content that Team China creates? When will you add the ability to see alliance tags / and remove clan tags for clan practice purposes Any chance to bring back a material to capture a village When will you revert mount fighting Any chance you can lower the DPS by adding to +2 to heals / or lower all DPS by 10-20% to make this a more thinking mans game instead of a dps race? When are you going to add multiple waypoints? When will you fix the many lists and lists of bugs that exist Any plans to allow people to slowly grind their stats to 120? Any chance we can pick our rewards from doing quests - have the quests give a currency and you can buy items off a vendor = such amazing idea not sure why its not done... RNG sucks! Whens Arena launching so people can stream and give you free advertising - Elo with Full loot / no loot / 1v1 / 2v2 / 3v3 / Group options Why are rare items not shown on the mob drop list? I guess its anything under 10% doesnt show? SO you show the crap loot but hide the rare stuff??? Dont you understand people play for the rare stuff! Can you up the drop rate of the rare transmute its disgustingly low - also it needs to have at least 160 dura / 1/2 of a new staff - and get rid of worn / crude - just have even with craftable up to peerless. Get people out farming!!! Rare shit that you can solo grind does that! Whats your plans to get organic PVP popping again! When will you ban all third party programs now that the UI is pretty good - I use AHK and lets ban it! But it needs to be all, otherwise people will just use Autoit or some other type
Do you have any ideas about naval battles? Like events? Do you plan to introduce different fighting styles in addition to the destro and the mage? if so, which ones? In the past you talked about free housing and the possibility of using houses as a hub, is it still on your plans? Will enchanting have its own dedicated ui and the possibility to see the recipes in game? Or will it remain a hidden feature? Will you merge all buffs into one? Are you going to improve the map? for example, more visible icons, more filters, more visible live events, etc. Do you plan to introduce a duel area in Sanguine, so that newcomers can train? Are you going to improve the hitboxes? For example, the dwarf hitboxes are very buggy. I have tons of tapes to prove it.
Will the game changes listed on the update that is going to be on the Asia server be on the US server as well? New player experience enhancements Performance improvements Economy overhaul implementation Changes to character stat and ability growth to facilitate long-term play Expanding the research system to all crafting skills
How will player cities become valuable/relevant again? (Incentive for sieging) Large parts of the map that were previously attractive to farm, are now dead, and there's only a handful of interesting hotspots to farm. Will something be done about this? There has not been a large activity towards marketing the game to new audiences, and thus the majority of the playerbase has been from the DF1 community so far. Will you take steps to increase digital marketing efforts / game fair appearances, or looking for investors to further fuel your business? Do you have any plans for providing an official e-sports league for Darkfall? Incentivizing such a competitive game with the possibility of money prizes could attract a lot of attention to the game. Ie. a separate "Arena server" (to standardize stats/gear between participants) accessible only after meeting some requirements on the main server. Is multi-threading something that has been looked into, like what DND did early on?
Last minute questions: Pre Disable was voted on to be shorted to 6-8 seconds at 0 skill / vs 5 skill and never implemented. 11 seconds is an eternity to not block vs zergs Any chance of adding diminishing returns to wof? Why are no skins / dyes being added to the cash shop Any chance Full plate dye will be changed - dyes only look good on Infernal / dragon - full plate looks terrible Why cant we parry debuffs so they are negligible if parried? Currently getting hit with a slow is game over if no panacea potion - maybe add self cleanse once per minute? Does spell immunity do anything? Free placement of housing is that ever going in? Are you ever going to add a view distance slider like ND? Why Not?
Will we ever be able to free build inside our homes (decorate)? UO for example. will we ever be able to hire mobs like in df1’s first to-do list? Hire mobs to man city defense and or aid you in farming like a pocket healer or tank or fighter or man ships? will we ever have domination/taming? will we ever have thieving? will we ever have free build like farms, towers, pirate dens? Will we ever tighten the item ranks to make gear crutching less of a thing and team playing and skill more of a thing. will there ever be a wipe and make crafting more of a grind to level so people are farming and doing open world fights in average decent gear vs siege gear? will there ever be npc factions to join and do world quests for: fighters/mage/merc/thief/merc guilds in capital cities to join, promote, and gain special itemskins/titles/etc will there ever be mini pets instead of just toys and mini pet battles. will there ever be roaming npc pirate ships fully crewed for sea combat fun. all levels of ships and mobs? will single players ever be able to level stats to 120 a slower more grindy way rather than the stat pots.
i have another question: Do you plan to optimize the shadows? In order to have them in game without having the possibility to disable them. It would be a big step forward for the graphics (now the game is very flat), for the streamers and it would be an extra strategic element.
[QUOTE="aparks, post: 310592, member: will single players ever be able to level stats to 120 a slower more grindy way rather than the stat pots.[/QUOTE] You can turn 110 pots into 120. You need a fuck ton of them but it is possible.
From Andrews post, With this new investment through this partnership we will have a core team of 13 people now fully paid and most are contracted for full time hours! We'll have a couple dedicated QA and more than half of the group are programmers. Can you have all 13 team members introduce themselves in a video? As they are paid, this isnt something out of the way for them to do at all and would instill a lot of confidence in the bpg team.