Agreed. But i think we should offer smaller clans a different stake in the world politics. The biggest clans/alliances will dominate the city scene by nature of being the largest. For politics to work the big clans must be constantly desiring to expand, or else things get stale. Less holdings creates this desire to expand. If small clans aren't squeezed out of cities it means the politics have gone stale because large clans are choosing to not claim a holding they easily could. Instead lets take advantage of the new housing system. Clans which own a city can not claim land slots, this is reserved for "unsettled" clans. They can claim a location and setup their houses there as a quasi-holding. Allow the "mayor" of these claims to place a bank accessible by tenants on the land. With this you give small clans the ability to have their own holdings, but they lack the defenses of a city. For blue players they'd get to choose to respawn at their house, or at their bindstone (starter town if they choose), so they can avoid being griefed due to their settlement being hard to defend. In order to claim land in this fashion they may even be required to maintain control over local village-style outposts (smaller time commitment sieges), otherwise their settlement can be uprooted via siege. Local capital cities could fight over these outposts in order to try and uproot these settlements. You would obviously need to give cities a large benefit for the owners or else everyone will just choose these more fluid style settlements. I also see no issue with allies of a capital city claiming these sorts of settlements nearby as its just another form of power projection for an alliance. Its a large map, plenty of space for small clans.