Its a stupid thing to have in a classless game, it truly confuses new players and I have seen over 10 completely new players go destroyer without having a clue what it intails. By removing destroyer you also get rid of all the babys crying about magic VS "destro". This is a classless game and its time to accept it. Destroyer is NOT a class, it is a trade off, you lose all your elemental magic ability to gain 40% damage increase on a person IF they have a staff out.... AKA if you do 40 damage it becomes 44 damage.... its useless and you lose access to many utility spells and SELF BUFFS which are huge especially for new players. It seems to be some new troll to try to get brand new players to go destroyer...... Just remove it from the game it literally serves no purpose except to allow folks to complain about "mage". With new fast paced ROA combat destroyer doesn't even belong. I seriously haven't fought ONE destroyer who was not a new player and I think that says something... Remove destroyer please thanks. --- Post updated --- inb4 personal attacks and ignoring my main post content and mods doing nothing about it.
Bad idea. Instead of removing it, they should be adding more shortcut templates that have limited abilities, and aren't necessarily competitive with a fully levelled hybrid one vs. one, but that allow casual players to fulfill a useful role in group play in a relatively short time.
I totally agree. I feel as though the store-bought lock-out specialisations were a lazy way of balancing out magefall. I always thought they would be temporary but they turned into permanent solutions. Everything needs rebalancing. Wearing heavy armor sans destro needs to be a viable way to play the game, and not just after investing 30,000 in a suit of armor. Archery now has fine arrows which is a step in the right direction for balancing everything out. I feel their price is too high currently. Fine arrows should be to arrows what mob player crafted weapons are to mob drops. But the biggest longstanding issue is that players in heavy armors get a minor advantage in melee for a massive disadvantage in ranged combat. Magi have tonnes of abilities to stay out of melee but its not uncommon to see then turn into a melee fight despite having 1/2 the armor. Darkfall is possibly the only MMORPG where staying in melee with a guy geared for melee, isn't absolutely insane if you're a mage.
You need to get out more, I have fought many destros that were not new players, lol we have 1 that has made several n beta and least 2 in launch
Destro is a play style lots of people would prefer over hybrid or mage. I dont like hybrid or mage. I like melee and arrows. I should however as a destro hit for hit be able to .5 a mage/hybrid (unless its a heavy hybrid then melee seems balanced just fine). Id rather see Destro get a 20% permanent damage increase to non destro players. Its really odd being a destro and pulling out a staff to heal and getting destro damage applied to you when your not truely a magic user. Either mage protection buffs need a severe nerf, heavy armors need a big non magic protections buff, destro needs some work, some of all of the above or you will continue to confuse players that are getting killed in melee by players in bone armor VS their plate or full plate. Mages need to be what they are intended to be generally, Ranged Glass Cannons. Destros need to be what you would expect them to be, Melee beasts.
See this is where our opinions differ. I don't really like playing mage either but I don't have the toon to drop elemental magic (I need the extra quickness/strength to compete, otherwise all that extra armor is meaningless). I don't see why I should take a 20% damage penalty over another player because I didn't spec into a "buy from the vendor" specialisation. Reducing mage protections by increasing the effects of encumbrance to force them into lower protection gear would be a huge start. I had 21.90 encumbrance and reducing it to 0 increased my damage by a whole 3 points. For high end mages already doing 44/ hit 3 damage is nothing.
Your ability to self buff/use elemental spells vs a destros ability to hit you in melee for 20% more damage. Seems like a fair trade to me.
Well I'll agree to disagree on that one. Right now there's very little reason to NOT go destroy once you've got 100 str + 100 quick. 20% across all non-destros would pretty much be the nail in the coffin for hybrid playstyles. I'd rather increase diversity than reduce it.
Nah I would still play hybrid, because I like the utility it would not kill anything about hybrid it would just make Destro more viable for the non elite playstyle
As a hybrid you have a choice not to use melee. Also with Stone Skin and Arrow Ward or whatever it is you get protections that make you as viable in melee as a destro in plate/scale with the added utility, blinds and quicker stat regen. This should not be the case. If a hybrid chooses to go melee with a destro he should get punished for it as making a huge mistake. So if the protection buffs stay and destros lose their advantage in melee because a hybrid pulls their sword then destro shouldnt even exist at that point. Its basically an OP hybrid Vs a Gimped Player at that point.
Well I'd rather balance the game around gear not store bought specialisations. Something that Aventurine was too lazy to do and I think it's hurt the game long run.
I hate when gear is made to be such a factor, it should help but not be the most important thing in the game, actual skill should win the day, gear should just assist in slightly closing a skill gap not widen it.
Gear absolutely should be a factor when that gear comes with restrictions, eg. heavy armors. Currently I see one of the biggest issues being that the advantage that a melee player gains in melee for wearing heavy armors is barely worth the reduction in their ranged ability. Like I said Darkfall is the only game where you'll regularly see people geared for magic engaging in melee with people engaged in melee. Stepping into a melee fight with someone geared for melee when you're not geared for melee should be considered a REALLY BAD IDEA. Right now it's just a slightly bad idea. It's about balancing advantages vs drawbacks in various equipment choices. You don't expect someone in full-plate to be casting spells like someone in bone but for some reason people expect people in bone to be able to go toe-to-toe with someone in full-plate? What?
I think we are trying to accomplish the same thing in different ways. Ultimately id like to see "Specs" put on the gear itself as well. If that isnt being done then destro and mage need a rebalance in terms of melee engagement.
The current gear system is flawed a bit, I am ok with a heavy hybrid style in fact I like it, but I do not think a mage should be able to have 30 magic encumbrance and still toss spells that hurt so much, or be only in a robe with no protections and yet be able to deal the same damage or more than someone actually risking gear.