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Discussion in 'General Discussion' started by Shadow-Demon, Feb 1, 2020.
I added some more polls on there also.
Sprain shouldnt even warrant discussion just get rid of that shiz mang
was a bad attempt to allow bads to kill people who can actually play, never had a place in this game
how i can remove blue shield in game pls
Choose chaotic under the shield.
Keep sprain, balanced mechanic.
Sprain serves a purpose and is something that will help retain population if you ever want to relaunch or cater to a wider audience...
I added one for "Revert Eyerot damage back to DF1 levels and make it fully blind, but keep the longer cooldown, increased Stat cost, and lack of int/dex rebuff changes from RoA".
Being able to occasionally track people through the eyerot blind is bad gameplay. When you land it you should KNOW the opponent cannot keep stickybacking u
Was Pungent Mist ever reverted to its DF1 damage? Because it SHOULD be, the added cast time was plenty a nerf and I believe the stat cost was increased also in RoA.
Ya also jump timer when in water shits hard to jump out of water sometimes
that should be removed as-well, but atleast, that's not random like sprain.
Any random mechanism should be entirely removed from darkfall especially when it can be blamed for the cause of death.
Perfectly landing a debuff just to see that it has been missed as-in:''miss'' doesn't really suit with darkfall.
they reverted damages too.. lol.
they have no clue about what they're doing.
since bw is gettin vocal passing 20h/day flooding discord with dumb ideas... Neilk now is following them beliving they know shit. the end feels close.
I cant believe they removed sprain! i just resubbed because they made Q4/5 mats even easier to obtain, and now i have to unsub because they removed sprain!1!!!1!!!
Sprain wasn’t RNG. It only happened when you would have died by bhopping or when you jump off a cliff and take max damage.
I think you misunderstood that change. Q4/Q5 mats are not easier to obtain they are just more consistent. For example some q4-q5 mats had 85-95% drop rate so it was just frustrating to get a mob that didn't drop it. So in some cases the maximum amount per mob was lowered to compensate.
my biggest issue with sprain was more so that u got it when hitting 90 fall dmg
"Bunnyhopping does not affect pvp" - Kilrain
Sprain was added so shitters could zerg easier. Makes you wonder what clan his alt is in.
If you can't kill someone at 1hp with a magma then you don't deserve the kill.
now u loss 45 hp (spell + fall damage) no matter what bunnyhoping from an impulse or even using a battlespike. lol
ps: literally NO ONE complained about fall damage numbers.
In which patch was this changed?
Wthell... Is this poll just available on discord?
As well as the latest patch notes. The most recent patch notes I see on the forums (at the time I last edited this post) are from Jan. 31st...
What do we call that thing when you bunny hop and suddenly, you jump in place because you lost all momuntum for no reason? That's rng as fuck. I hate to fail bunny hopping like that.