Research is the beginning of changing how crafting works, with this system we can introduce new mechanics to crafting that will change both how you level in a craft and introduce more advanced concepts to crafting. Research works by creating blank schematics with scribing, using the schematic on an item to create a unique schematic based on the stats and characteristics of the target item. The schematic can then be queued in the research tab (access it via the paperdoll), the research then awards the player experience based on the schematic's stats. Using a schematic on an item will consume the item. Dye Crafting can only be leveled through research, this means that players must start with basic dyes and research to get to the more advanced dyes. This thread is specifically for the research system and related crafting changes, other threads will be setup for the other parts of the patch. Use this thread to leave feedback or discuss the Research system.
So this is obviously a way to add more grind to the game without creating issues with current systems but this: Is confusing. The way I saw it was research was suppose to be supplementary to the original grind (which isnt much since its pretty short except for the last few levels of some professions), and what I thought was a way to acquire new unique/random/special recipes from out in the world to add to your crafting repetoire. Making research the only way for dye crafting to be leveled sounds like reinventing the wheel. I figured making research the way to acquire specific dye type schematics etc... in order to further progress your craft level could be a thing, but making it so you dont have the standard gains from actions (crafting the dyes) seems like straying off the path (or am I reading it wrong).
I agree with Sero on this. For Dye crafting getting exp from crafting the Dye and using the research system makes more sense.
That is an interesting idea, it might be this way because of a timeline of changes. There was some discussion to increase time to level crafts but perhaps this system overshadowed it and removed the need for it. We will try to get a developer response on this one. We want to be extra careful to not divulge too much about it, but the future implementation would add progression even if a player has maxed out all the crafts so that could have played a role in that decision
u guys bring the UW dye system that no one care about.. that everyone looks like a rainbow. Do some research on that!!
¯\_(ツ)_/¯ Thee thought of putting together bags that look like an absolute clown suit and having to go buy/craft dyes just to not look like ass is an absolute turn off for me as well. It's easily fixed if there is a simple dye remover consumable that can be bought at a general merchant for a low cost that allows someone to wipe the equipment back to normal looks however. Something that I can buy like a thousand of for 100k and not have to worry about for like... ever.
Requiring ink to level dyecrafting is madness. How much ink is really in the game? Should use wax it's much easier to get.
That is a placeholder and not the real recipe. Assuming it's still 25 ink and 25 papyrus or something similar.
Tbh i wouldn't mind ink being a big part of it.. it gives kraken alot of value compared to now and same goes for fishing box and squids
I think it's too extreme to require a boss to be killed so a new player can craft low-rank dyes. If ink came in an easier manner I'd support it but since it's tied to a boss now I think it should be reserved for higher-end recipes. Just my opinion though.