Resource Control Points (name TBD) The goal here is to give value to regions and not just specific cities through the use of rare resource producing facilities that will be placed in a limited number of locations around the map. In order for these facilities to produce a product, a clan must “claim” it and then choose which type of material it will produce over the next ~20 hours. During this time it will produce resource crates at different intervals which must be delivered to NPC or player city banks before they can be opened. You cannot instant travel in any form while carrying these resource crates and their weight will be designed so that using a mount or other vessel for transportation will be ideal. Sprinting will likely not be an option as well. Once you make it to the nearest city bank you will be able to open the crate and get the resources from it. You must be in a clan to claim a mine and you must be in a clan to open a crate, however you do not have to own a clan city. So why own a clan city? Well, first the location - the closer your city is to the mine the less distance you have to travel with the resource crates to claim the materials. Also, clans that open a resource crate in an NPC city will receive only 75% of the total materials due to a tax from the Merchants Guild Alliance for using their facilities! Other clans have the ability to steal your resource crates while you are in control of a mine. The controlling clan will get system notifications when the mines have resource crates ready before any other notification, and notifications when someone is accessing the mine. The controlling clan will also be the only ones who know what material the mine is producing, assuming they can keep that information to themselves. These mines will become the primary output for most of the rare resource in the game, from the current rare metals to the incoming rare wood and cloth materials. Other ideas are welcome! At this time we will be keeping the original city nodes, but removing chances for rares from them. We are of course open to suggestions on things we can do to improve them as long as it does not affect the new system coming in. There are a couple of set ups that we would like to discuss and get your feedback on: Setup 1 - "Shadowbane" style: Only clans with holdings can capture the control points Once captured the clan gets the materials deposited into their bank Similar to the old village mechanic without the personal loot Setup 2 Any clan can capture and choose the loot type -or- a clan still must own a holding but anyone can steal. The mine will then go live every few hours and produce the materials for 1 hour During this hour the materials will accumulate and can be stolen If stolen the “thieves” will get 60% of the materials and the owning clan will get 40% deposited into their bank If nothing is stolen then 100% of the materials will be delivered to the owning clans bank at the end of the hour Setup "x" - Any variation of the above or something different entirely. We are looking for as much feedback as we can get! Use this thread for discussion and also join us in the Rise of Agon Focus Group on Discord!