Aims 1). To make each spell school have its own flavour. 2). Allow using a single spell school as a competitive PvP choice. 3). Increase damage type debuffs in PvP 4). Make relic buffs to a single spell school desirable 5). Make choosing different staffs other than fast casting staffs more desirable. N.B. This document is for the devs as a design doc for magic changes not really for the player base so I will not be responding to player base replies. I know many of our current player base will jump all over this with negativity and without constructive critism (Isn't our comminuty the best!). Also I wanted to get these ideas down and out of my head Changes All advanced schools to have a Bolt, Ray, R50, AoE and R90 type spells. All bolts to share similar travel speed, aoe size and cast time. All R50s to share similar travel speed, aoe size and cast time. All AoEs to share similar travel speed, aoe size and cast time. All R90s to share similar travel speed, aoe size and cast time. The differences comes in the damage type, stat damage and flavour of the school. This is to reduce relearning muscle memory and aiming (leading) when moving between spell schools. Rays to share a global cool down but have cool down reduced to 1.5 sec so you use only one Ray that is available every 1.5 secs like the 6 are currently. Fire -Fire damage, Medium average damage, 5% stamina damage, flavour: medium knock-ups Change inferno knock-up to current fireball knock-up Change magma knock-up to current inferno knock-up Water – Cold damage, Medium average damage, 20% stamina damage, no knock ups, flavour: Stamina drain Icestorm put on the standard R75 AoE cool down and given a low damage model so its not just a blind. Earth – Acid damage, Lower average damage, 10% stamina damage, no knock ups, flavour: Acid damage does higher damage to Leather and Bone Types armours Damage hole put into leather and bone armour types for acid damage similar to lightning New acid ray added to Earth magic (Copy paste frostbite and change to Earth colours). Impale moved to greater magic and have its damage lowered a bit, keep as Arcane damage. Metor strike moved to greater magic and have its damage lowered a bit, keep as Arcane damage. Lightning - Lightning damage, Lower average damage, 10% stamina damage , no knock ups , Flavour: Lightning damage does higher damage to Metal armours. Holy - Holy damage, High average damage, 0% stamina damage, no knock ups, Flavour: High health damage Arcane Magic school renamed to Holy Holy school to gain a ray and R50 (can copy paste frostbite and shards and change to Holy colours). Unholy – Unholy damage, Medium average damage, 20% mana damage, no knock ups, Flavour: Mana drain Necromancy renamed to Unholy (we don't raise the dead after all) New unholy school to gain a R50 can copy paste shards and change to unholy colours. Deathfog put on the standard R75 AoE cool down and given a low damage model so its not just a blind Witchcraft – Infliction damage, lower average damage, Flavour: dots and infliction damage with no resistance on armour. Witchcraft to become the Infliction damage type school (An advanced school, locked by destro etc) Witches brew renamed to healing brew and moved to Greater Magic Venom made similar to other bolts, damage changed to not be overpowered and put into witchcraft at lvl 1 unlock Rend put on R50 shared cool down, its debuff changed to infliction damage and put into witchcraft at lvl 50 unlock Toxic Rain moved to Witchcraft unlock lvl 75 Needles moved to a R90 unlock in Witchcraft and its damage increased to be inline with other R90's considering armour. Flesh Curse from Greater, moved to Witchcraft Spellchanting – to be removed Move all spellchanting spells to greater magic Greater Magic – Arcane damage, lower damage, Flavour: No resistance on armour except jewellery and no reagent cost for damage spells. Includes current utility spells Flesh Curse moved to Witchcraft Eldritch sphere moved to lvl 1 unlock of greater magic Impale moved to greater magic at lvl 25 unlock, damage lowered a bit Missile Fury moved to a R50 unlock and R50 shared cool down, R50 average low damage Mana Blast moved to lvl 75 unlock of greater magic (AoE) Metor strike moved to lvl 90 unlock of greater magic and have its damage lowered a bit, keep as Arcane damage.