Darkfall needs something major done to it for its current state. You absolutely will not dig yourself out of a hole this big unless something is changed fellas. There is years of gear farming for the veterans to crush noobs with, along with experience and their fat numbers. When a new player plays this game and finds nobody in the 10 billion km landmass it feels like its a solo player game, and if they do find someone its going to be a veteran with Q4 gear .5ing him. Its a self fulfilling cycle of new player joins, finds nobody his skill level because world is too big and quits when he has no chance against the small PVP he does find. The hole cannot be filled like this because this game goes against retaining new players in its current state. Then there is the stone hard fact that this map is about x10 too big for current and future population. Even IF you get 2000+ players from the expansion or from steam, it will still be too small! This games poor launch set it off on the wrong foot and it needs a correction course. It desperately needs an economic wipe, an economic revamp so that we are not back in this position two years later because of pixel hoarding and finally the map needs to be smaller until a reasonable population is introduced back to the game. One idea I saw tossed around that I really, Really liked was the idea of seasons for Darkfall. Darkfall is not a game that can be done without the inevitable gear surplus negating the mediocre/starting gear. It favors the wolves to the tipping point and basically ignores huge chunks of the world content. Eventually gear will, items, and cities WILL lose their value, like we have now. This game in 2 more years might have Q5 Dragon and R70 weapons be a semi normal PVP bag and its something I don't want to see. With seasonal Darkfall you get the fresh land grab and even playing field a few times a year and would allow entry for newer players to get into the game every time without feeling like the game is completely stacked against them. But even with this i'd still argue Darkfall needs a smaller map until it gets its footing under itself. As for the details of this, I could see the main goal of Darkfall Seasons to be winning and holding the most cities throughoutbut thats something Big Picture would need to figure out and then there is the incentives to keep people coming back. Either way I think this would be the best route to retaining new and old players and keep them entertained without the game growing too stale.