How many people didn't want magnitude on robes at all, and how many people thought it was just to strong and would have been fixed with a small nerf, and how many people wanted to keep magnitude? I think unless you do something unique with the robes you are completely wasting your time in adding them, I thought the magnitude was a good idea, I was expecting it to have less protections but do more damage, that way you would actually have a good choice, do you want more protections or to do more damage. It is an actual choice rather than just trying to min max stuff. I think magnitude and or mana efficiency and or casting time should be added to robes, their protections should be lowered and the encumbrance of bone / heavy Armour should be reverted. Another way of doing this could be to allow the robes to have the same enchants as staffs, and for them enchants to stack with the staff enchants. That way you could enchant magnitude or mana efficiency on your robes and your staff for increased effects, this would however come at a cost, because you would either lose out on a protection enchant or stam efficiency enchant. You could also bring back the casting time enchant that you use to put on staffs, and make it exclusive to robes. Or add new enchants that are exclusive to robes and hoods, that increase elemental damage, or arcane / spell chanting damage or necromancy / witch craft damage like the staffs do (althought he staffs don't do it very well and are never used). The robes need to add something unique to the game if not adding them is just pointless and a giant waste of time.