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Scenario that played out today

Discussion in 'General Discussion' started by Sero, Aug 3, 2018.

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  1. Sero

    Sero Menhir Sentinal
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    This is the problem with runebooks:

    Grief Goons owns most of Calfardar, suffice to say, the entire Northwest, Southwest, and Southeast is there territory, with the northeast belonging to Simiran Dwellers and Izkand.

    That is their area of influence, and they have access to a portal network that allows them to exert their control.

    While farming gargantuas which falls under their area of influence, they get attacked by 2 people who are bound nowhere even near the island. Instead they can easily port anywhere onto cairn, and start farming away.

    When the horn was blown that there was people out in their area of influence, by the time they reached the area, the targets had recalled out, which is fine, however, due to the ability of the runebook, there is literally 0 telling where they could have recalled to. Typically without runebooks they would have been bound to a holding on cairn, simiran, or perhaps they just used a rune to get to cairn to farm? Unlikely. Before runes were typically used change bind locations, and relocate, due to cost/rarity.

    The point is, with the ability of the runebook, any player, from anywhere, can encroach on other peoples territory, without even an inkling of worry of repercussion, without any need to have access to a nearby bank, and without any direction for a defending clan to take in terms of fending off their would be attackers.

    The entire dynamic of the game is set off balance due to this... No cities are sought for mobs spawns, you can direct port to them, and recall to a bank. No cities are south for access to areas of the map with POI, sea tower, village clusters, because of the billboard and runebooks.

    The way I see it, runebooks cannot persist to be so overpowered if the game wishes to reach a capacity capable of sustaining clan warfare. Whenever you use a runebook, it should be for the purpose of RELOCATING to farm, not to go directly to your farming spot.

    Portal Chambers are back, population is picking up, if there was ever a time to introduce a cooldown on runebooks, now would be that time.
     
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    #1 Sero, Aug 3, 2018
    Last edited: Aug 3, 2018
  2. quietnoobz

    quietnoobz Chosen of Khamset

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    Bear in mind you can just capital recall with a short cooldown to secure any loot
     
  3. Squanto

    Squanto Black Knight
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    they are stubborn as fuck and aren't going to remove runebooks, stop pushing for that.. you are wasting your time.

    The only solution is to get them to change runebooks to take 'Teleportation Shards' instead of portal shards. (You can use protection shards as this item, as they are useless atm) You add teleportation shards to all mobs at a low chance, and certain mobs (like cairn giants) to drop x4 8% of the time. This would replicate how fast travel was in dfo, which was way better.

    BPG's biggest mistake was adding portal shards and runestones to vendors, if they left runestone drops as they were in DFO and made the runebooks take 1x runestone to port.. we wouldn't have to have this conversation..

    So these new Teleportation shards would be like runestones from DFO, and runebooks would be a convenience thing instead of something you used for every fucking port.(the convenience to use a runebook is that you don't need to re-mark your runes every port, and you have access to all of the locations on you and you can store charges and runestone from anywhere.

    This needs to happen, or the game isn't going anywhere. Having too much access to fast travel absolutely fucks every other aspect of the game.
     
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  4. negocromn

    negocromn Black Knight
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    I agree but I would also like to see a similar treatment to portal chambers.

    IE, it should be very expensive to port to far away holdings and very cheap to port to nearby ones. Otherwise you'll have the same situation as DFO where every alliance had a holding in every continent and there was little reason to try to conquer an entire area.
     
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  5. Squanto

    Squanto Black Knight
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    I think thats a better issue to have than the current one. It would at least incentivize people to own and live out of holdings, right now with runebooks and billboards as they are... why would you ever use a portal chamber? Why would you ever take a holding on ruby (ie, the ones that aren't ghanalaj) to be able to port there when you can just mark a rune in a better location on ruby and warp there whenever you want?
     
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  6. lamigra

    lamigra Windlord
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    There is no balance between instant, fast, and slow travel. Its all instant travel.
     
  7. CaptainAmerica

    CaptainAmerica Infernal
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    I agree, runebook use needs a higher cost or longer cooldown.

    NPC cities need to be addressed as well since they provide complete immunity to any kind of attack and for groups like these Grief Goons...there is no reason for them not to live in NPC cities. We need small changes to nudge (not force) the population into clan holdings, clan warfare, conflict, etc...
     
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  8. Dixie Normus

    Dixie Normus Black Knight
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    Opinions are facts around these parts.
     
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  9. Korag

    Korag Evil Eye
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    lol
    this kid spends more time crying bout something rather than gaining knowledge before hand, conveniently leaves out house recall, cap recall as an option and this is without rune books being involved. Depending on what time of the game your speaking runes were pretty commonly used.
    Rune Books from the start needed some kind of control on them but have to be careful to not make them a burden or near useless as not everyone has a guild or even wants a guild "or a holding as if most of the toxic community would allow them to siege one" so they depend on rune books to traverse the map. Rune books needs some attention but not for the dumb ass point made by the OP
     
    #9 Korag, Aug 3, 2018
    Last edited: Aug 3, 2018
  10. quietnoobz

    quietnoobz Chosen of Khamset

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    I like fast travel options
     
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  11. SinSemilla

    SinSemilla Air Elemental
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    Yup, let's add more tedium to people wanting to travel across this giant game.

    If anything Runebooks should be cheaper and used much more.
     
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  12. Korag

    Korag Evil Eye
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    Biggest issue with so many of these kids is they want to set people up to fail, remove rune books and force them into a corner so they can hunt the newbs easier with little work to do so, take away porting abilities so that the strongest have control of multiple cities and ports and everyone else just trying to play the game is forced to do things the way of the "elite" and that is why they cry the loudest on here.
     
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  13. quietnoobz

    quietnoobz Chosen of Khamset

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    Exactly. In such a low populated, huge world, multiple fast travel options are great and should be encouraged. Some people are forgetting it's one shard from your holding to another, so it's cheaper incentive to port via portal system. Why mess with travel options? There needs to be more incentive to LIVE in holdings besides the mine and dueling arena and portal system. There needs to be more incentive to raid cities. Limiting easier travel in a sparse community isn't a solution!
     
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  14. Wes Furtive

    Wes Furtive Obsidian Golem
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    #runebooksforever
     
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  15. streaml1ne

    streaml1ne Wildtribe Mage
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    Just take runes and portal shards off the vendors, what's the problem? Farm for them like you used to do? I don't see a problem with having to farm for runes and portal shards as long as they're not batshit crazy rare.
     
  16. Squanto

    Squanto Black Knight
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    People have runes/pshards stockpiled, also there is no mob that drops runes or pshards consistently so this would need to change. I guess this would work - but if this even talked about everyone will just go buy a few hundred thousand worth of pshards/runes off of the vendor and then the change won't affect them for awhile.

    Also I don't think many of you understand the implications of being able to instantly teleport to anywhere on the map with little to no cost. Also, cost means nothing when supply is infinite, so even if billboards/runebook ports got changed to 5k per port.. I don't see much changing.

    In DFO, you didn't runestone everywhere. Sure, it was a little more tedious to ride places but you got many more open world fights and encounters because it forced people to leave their city and go into the world. That was the most fun part in darkfall, running into other people where you least expected to. Its not fun jumping people or getting jumped at mob spawns, or having people warp in on top of you at a village and zerg you down.

    When is the last time you ran into someone randomly out in the world, other than at a village (that you instantly warp to from your city) or a high end mob spawn (that you warp to from your city)?

    If you seriously don't see this being a problem, then your brain doesn't work. Why would you ever leave your city, other than to warp to farm something/warp to a siege/or warp to a village? You have absolutely no reason to. This needs to change.
     
  17. Battle Smurf

    Battle Smurf Oak Lord
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    Careful Sero, it almost sounds like you're saying New Dawn Devs had valid reasoning for removing instant travel...
     
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  18. Johhny Mad Dog

    Johhny Mad Dog Celestial

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    Maybe there should be a tier system. Based on the number of holdings or/and members. If a clan has more then 5 cities. They can only use capitals. If they have even more, a cities or a hamlet(s) they won't be allowed to bind in npc cities?

    Not a perfect idea but just a random idea. I do agree however that clans with holdings should be somehow forced or have more benefits for using/staying in their city. It brings city raiding back too
     
  19. quietnoobz

    quietnoobz Chosen of Khamset

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    Do you not realize people should be warping to the same farm spot / siege/ holding / village to spark conflict? Rather than tedious traveling? Maybe new dawn is more up your alley :-D
     
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  20. streaml1ne

    streaml1ne Wildtribe Mage
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    So ninja them off the vendors or jack the price way up and put them back on more mobs. The reason you don't randomly run into people in the world is more likely because there's generally nobody playing lately. With population, even with instant travel, the hot mobs will always have people at them. The rest of the mobs you can still roam around for people as they wouldn't like insta travel to a mid-tier mob. Travelling to a spawn and getting jumped along the way was a rarity even in DFO when there was similar population levels. ALL these problems go away with population. Removing the concept of instant travel will not help increase population and it's just a dev distraction until we get to that point. After that, reevaluate, by all means.
     
    #20 streaml1ne, Aug 3, 2018
    Last edited: Aug 3, 2018
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