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Seige protection.

Discussion in 'Game Design Discussion' started by Reeknarstie, Jun 11, 2017.

  1. Reeknarstie

    Reeknarstie New Member
    Benefactor Tester

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    The fact this server is multi-region requires 10-12h affordable siege protection, u cant have people losing their only holdings at 3am on work nights.

    Its one of the big things that leads to population drain, you may lose entire community's if the wrong holdings are sieged in the middle of the night, being unable to defend everything you have worked towards for the last month or more is draining and it happened in df1 and in uhw, less hardcore clans lose their home and quit.
     
  2. Sero

    Sero Menhir Sentinal
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    Yea they've talked about this and it's coming when they start to do siege improvements (who knows when.)

    Until then, siege em back at their off hours : /
     
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  3. KoKane

    KoKane Celestial
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    One of the most fun wars I've ever had in Darkfall was not long before the server split (Still had the Shard Carrier mechanic). Our alliance, NWO (Blackhand Order, Aesir, Black Company, Khans) had begun a conquest on Nifllheim against Death, by persuading the EU clans already situated on the island to switch sides and join us..
    It was basically EU clans vs NA clans.

    It was one of the most ruthless wars with no holds barred, and yet no complaints from either side. Shit went back and forth for a few weeks, each side sieging on their strongest part of the clock. I sometimes wonder how protection shards would have changed that whole dynamic.

    @Roby LoD
     
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  4. Scrubby Bear

    Scrubby Bear Eodrin
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    The entire siege system is broken and bad. The whole thing needs redone.
     
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  5. Heldana

    Heldana Windlord
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    AND BDW, fu :p