A few ideas to drive this discussion: Seasons of some kind for the holding/conquest system with a reset mechanic of some or all holdings. Catchup mechanics such as no or virtually no PvP skill leveling, leveling gives PvE increases only as an example. A second server that runs 3-4 month seasons with a full reset and transfer of characters/skills only to the long term main server. This idea is present in games like path of exile As a team we've discussed many of these kinds of catchup mechanics over the years but haven't found the right solution that we think fits the game. Persistence is important in an MMORPG to us and in our opinion hard wiping all long term progress in a persistent MMORPG is a breach of trust.