Hey folks, Just a quick post on 'Trawler' fishing. BPG more or less lifted this from UW, but along with it came identical problems (and why I personally would have disabled trawling/scraping in UW until a system revamp). This is a form of AFK income. The problem with AFK-anything is that it promotes alting. In DF1 specifically this feature is problematic because the oceans are very large. I'd like to propose a few low-hanging fruit tweaks as well as some more intensive changes, to remedy this while also making it more appealing to do on 'main characters'; Easy tweak: Make the activity no longer an alt activity. Make the rate of fishing significantly faster, and make ocean tiles drain significantly faster (and therefore containing less items), forcing players to move a lot. Ideally you'd empty a tile in about twice the amount of time it takes you to traverse one with the 'Trawler', meaning you do have to sit still every tile for a while (exposing yourself to boarding), but not be able to sit in a spot for so long. Reduce fishing time in a map tile from ~1 hour to ~8 minutes. Increase the fish rate from once per ~2 minutes (roughly 30 procs per 1 hour tile), to once every ~30 seconds (roughly 16 procs per 8 minute tile). Because danger zones are few, I propose they take three times longer to empty, with matching fishing rates, in order to maintain their value. More involved change: Further reduce incentive for alting, by attaching Equipment Tier to the loot yield. Change the current loot drop rates for 'rare' items to require an Equipment Tier of at least 4. Raise the maximum 'rare' loot drop rate an additional amount for Equipment Tiers 5 and 6. Revert the change to loot crates partially by changing the crates you get at T6 back into regular Resource Containers, while keeping Jetsam for lower Equipment Scores. Alternative solution: If linking Equipment Score to this system is too difficult, make a more expensive ship capable of fishing to make up the Risk vs Reward aspect. The Barque might be one good candidate for this, as it is considered a useless ship. Feature Request: Every 2 hours, a random ocean tile is highlighted on the map as "Shipwreck" (ideally a smaller radius at the center of the tile, instead of the whole tile). This system would really change this activity from a side activity, to potentially a main revenue stream for players into naval content. Fishing within this tile (or radius) grants the following: Danger zone level fishing rewards. The fishing proc rate is once every minute. The fishing area does not deplete until the two hours elapsed. Once a highlighted "Shipwreck" tile is depleted, the system takes a 30 minute cooldown before randomly selecting another ocean tile. Bonus: Add a very small chance for a Kraken tile to get flagged as "Shipwreck", the fish proc rate here would be once every 30 seconds, but you'd need to kill the Kraken(s) to actually use the area. Bonus: Add a new one-time task for fishing with a 'Trawler' within these highlighted "Shipwreck" areas. This could be a stepping stone to future changes to make naval content more appealing in general. Edit: Numbers in the post are examples, the logic behind them being 'raise the rewards and reduce the time window to get them, but only to those whom risk something for it'.