Should robes have a unique effect? I really liked the idea of robes increasing magic damage and having lower resistances than a bone set / bone infernal set. It gives an actual benefit and a reason for you to use one over the over, do you want more damage or more resistances. Rather than just nerfing old Armour, you could pick between the 2 and give more damage than what you could do b4. What is being done now is completely pointless, you are essentially just adding another bone set with a different skin, what is the point in spending all that time adding new items to the game if you are just going to be replacing something we already have with something that's basically the same and looks different just because a few people complained. There needs to be variety in gear choices so every1 isn't just running around in the same thing. On a side note could we buff staffs other than cobras as well? I don't really care what the unique effect is, increase spell damage, casting time, mana efficiency, increased elemental damage, increase necro / witchcraft damage , increase arcane / spell chanting damage, increase healing, reduced cool downs. Something would be nice, rather than just different protections / encumbrance.