As most of you know the siege cost was increased dramatically during a downtime this week and it has been met with split reactions. Let's discuss why it happened, what is coming in the next patch, and what we should do in the interim. I don't think there is any confusion as to why a change was made. The mechanics as they are with their current costs it was entirely too easy to drop multiple sieges, both piggy backing and in concession. We realize the tactical use of this, but also understand how exhausting it can be to be forced into showing up for sieges as often as they have been. While sieges are extremely fun, they are also very exhausting and costly for every player involved. The average player doesn't always have time to keep up with the every day loss of equipment let alone keeping up with sieges and the massive losses involved with them and while no-shows are not expensive in regards to losing equipment, they are incredibly discouraging. bottom line: no-shows are tactical, but boring and serve to discourage players rather than motivate. Repeatedly losing equipment with little to no time to restock takes away from the fun. In the next patch we're going to see a revamped clan window that includes the addition of activity windows. Activity windows will allow a clan to decide when their cities, and anything we need to include, will be vulnerable to sieges and asset destruction. When you pick your starting time of inactivity there will be 6 hours of no sieging, no asset destruction. 6 hours prior to that and 6 hours after the cities will have an increased cost for sieges and the 6 remaining hours the cities will be standard cost. e.g. I set my clans inactive start time for 12 am from 6pm to 12am sieging cost is increased from 12am to 6am no sieges can be dropped and asset destruction cannot happen. from 6am to 12pm sieging cost is increased from 12pm to 6pm everything is normal Clan warfare has always been the 'end game' for DFO and ROA and while we will be adding in new things for players to do I don't see conquest going away, so we need to make sure to make sure it is improved over time, not diminished. Considering the above, what do you think we should do before the patch comes? Should we keep the costs high, lower them back down, meet in the middle somewhere? I want to know your thoughts on it.