As most of you know the siege cost was increased dramatically during a downtime this week and it has been met with split reactions. Let's discuss why it happened, what is coming in the next patch, and what we should do in the interim. I don't think there is any confusion as to why a change was made. The mechanics as they are with their current costs it was entirely too easy to drop multiple sieges, both piggy backing and in concession. We realize the tactical use of this, but also understand how exhausting it can be to be forced into showing up for sieges as often as they have been. While sieges are extremely fun, they are also very exhausting and costly for every player involved. The average player doesn't always have time to keep up with the every day loss of equipment let alone keeping up with sieges and the massive losses involved with them and while no-shows are not expensive in regards to losing equipment, they are incredibly discouraging. bottom line: no-shows are tactical, but boring and serve to discourage players rather than motivate. Repeatedly losing equipment with little to no time to restock takes away from the fun. In the next patch we're going to see a revamped clan window that includes the addition of activity windows. Activity windows will allow a clan to decide when their cities, and anything we need to include, will be vulnerable to sieges and asset destruction. When you pick your starting time of inactivity there will be 6 hours of no sieging, no asset destruction. 6 hours prior to that and 6 hours after the cities will have an increased cost for sieges and the 6 remaining hours the cities will be standard cost. e.g. I set my clans inactive start time for 12 am from 6pm to 12am sieging cost is increased from 12am to 6am no sieges can be dropped and asset destruction cannot happen. from 6am to 12pm sieging cost is increased from 12pm to 6pm everything is normal Clan warfare has always been the 'end game' for DFO and ROA and while we will be adding in new things for players to do I don't see conquest going away, so we need to make sure to make sure it is improved over time, not diminished. Considering the above, what do you think we should do before the patch comes? Should we keep the costs high, lower them back down, meet in the middle somewhere? I want to know your thoughts on it.
Sieges should be dropped and go live within the next 5-6 hours. I always thought this would add a different setup and attack/defense of a city. Just a thought.
atm u kill end game content, revert cause its gonna take weeks before we get something fix for sieges.
We'll release it asap. I don't have any dates. The rest of your post was edited out because it was completely off topic, throwing a one liner at the bottom does not validate the rest of your post.
The increase in cost was too steep imo. I think an increase subsequent siege drops by .25 each over a period of time may be the best solution for now
Can we make it that prime time sieges are instant or near instant. Its dumb as hell waiting 24 hours for a fight. If you pick to fight on the defenders prime time it should be like a 1 hour wait is all, something like the old shard holder sieges used to be. Would also encourage people to set an accurate prime time.
This is something we can discuss with the implementation of the activity windows. Given that clans can choose their 'inactive' time it should be reasonable to think they can or should be able to field a defense outside of that. I can see flaws in this as well, but we'll discuss those prior to make that change.. More on topic, what do you think of today's situation with cost?
Wasn't the first eta given for the expansion TCS etc. Q12019? Q1 ends for most of the world on the 31st of March.Then you guys talked about a anniversary patch and as far as I am aware that has passed aswell. So it shouldn't be hard to see that talking about a next patch is very annoying as it is basically as good as saying "it will come sometime". And since sieges are a main part of Darkfalls Endgame it would be great if that patch hit sooner than later.
I think the changes are fine now and for when the new system goes into place. Seiges are a clan activity and therefor you should have to farm as a clan to get the gold and it also encourages more thought seiges and attacks. Don’t fold to the cry baby toxic players that are threatening to quit
thats bad imo, u gonna have 1 side rdy to fight and the other side got drop on whit minimum force and time to get prepare. i think u need the 22 hours time to make sieges worth going to ah clan of 10 just got there first hamlet for 500k, just to lose it 2 days later from a 40 man sieges 2-3 hours after the drop....whit minimum chance and prep to ask help from as diff clan.
Sounds good Killrain, Now make Cities worth it, think about the value you're adding to them. With out adding any value at all.
Neilk said this new 1mil cost would probably be the off-prime time cost. What would be the prime time cost and why would you preemptively change the default cost to the increased amount before the patch? The cost is too much in my opinion. When the existing clans in the game own practically all of the holdings the only real purpose of a siege (not counting noshows) is to get action and now this barrier has essentially diminished the main content the game has. If there were more clan content outside of sieges then it might be justified but there literally isn't. An increase and change was needed, as shown by individuals dropping sieges for months, but instead of using a scalpel to fix the problem you used a hammer. Cut the current initial cost in half and get activity windows out ASAP. Also it might be worth considering allowing only one active defence and offence siege per clan but with a way to prevent self sieging. With a robust Territory Control System(soon) sieges could be the main event while territory control is the daily stuff.
How will asset work with siege windows? Will stuff take less damage during the 6 hour chunks of off hours or is it just full effectiveness for 18 hours?
Move sieges back to the way they were, maybe a little more expensive... and maybe that a clan can only drop X amount of sieges within a certain amount of time... and/or maybe that they can't be dropped within a certain amount of time before/after server up. HOWEVER: Bring back oldschool 6 hour sieges (4 hours waiting time, 2 hours live), wager sieges, and shardholder sieges... but make THEM cost a ridiculous amount of money. Huge risk, huge fun. Think about it <3
I have some questions. What was the thought process on making this change unannounced during the middle of a server war? Do you regret that some holdings will probably stay in deadweight clans for the foreseeable future? What evidence/logic do you have for no-show sieges to be considered griefing. If no-shows were an easy griefing tool, why was only one clan using them? Why did Dim Mok attempt this strategy for like 2 days before giving up?
Make a new siege currency that gets earned though clan activity’s. Sea tower Village What ever u want to call clan activity. Chads idea is perfect. --- Post updated --- Stop taking away the things why a lot of us are here please.. End game.
I think the current costs of sieges are overkill. I think they should be halved. Once you implement siege windows, set the current prices as "off hour siege costs". With that being said, I'd really like to see an overall revamp of the siege system. Think about it. When a city is besieged it takes days, weeks or months to win that city. Obviously weeks or months would be out of the question. But I think it would be really cool to have an attacking clan siege a city and then a 3 day event takes place where points accrue based on deaths and destruction or possibly having mini sieges a couple times a day and whoever wins the most at the end of the three days, wins the entire siege. During this time, the attacking force should not be able to initiate another siege, but can be sieged themselves. This would stop people from sieging nonstop and would also keep people from sieging themselves as a way of protection.