Was claimed 400k instead of 1mill now. Text said 300k instead. They no show as I waited 2.5 hours sitting around doing nothing but waiting for a fight that never occurred because they were scared. 300k is like .75 of one champ. Make these kids invest 1 Mill to waste my time or fix siege mechanics. People are sieging holdings, not showing up, then laughing at us. You must deem this acceptable since you went back on your initial solution and refuse to fix the problem? Sad face. Please don't reply, JUST FIX THE ISSUE.
except it is not a punishable offense. Never has been and if people do not show up for a valid reason then your asking for punishment to be handed down and then how do you decide who should be punished. The person who drops the siege. Maybe that person had real life happen. What about the guy that didnt even know a siege was dropped? Does he get punished? What your asking for is pretty dumb, sure they need to do something to minimize this but what your asking for is just poorly thought out and frankly quite absurd.
The abusers of the mechanic are not capable of seeing the point as they are deeply entrenched into this because they are currently on the losing side. The rationale for "minimizing" and potentially "warning / banning" is for repeated abusers that are knowingly doing it to kill activity, not the one off from a clan or player that didn't know any better. Killing activity is counter productive even though it's a valid tactic in war, we need to maintain and increase population. Siege windows I believe will fix the problem if done right, it wont stop it but will adjust risk / rewards to where considerations would need to be taken instead of it becoming the first go-to for certain toxic players whenever they feel slighted in anyway.
Doesn't quite sound right when we are talking about holdings versus world pvp, I know you really want to create a link here but it doesn't fit the context of discussion. World PvP you have options, many options no one is forced into anything No Show / Off Hour sieges you are forced into either maintaining a holding or losing it Increasing the costs seems to have been the step in the right direction, before we would be dealing with 5-10 sieges a day where as now it's two in the last two days.
There are lots of things in this game that are no fun. Trying to fight 65+ with 30 isn't fun for the most part. Getting put in a position where its impossible to fight your opponent at the siege level isn't fun and it has happened to everyone here at least one time. And every single time no shows were an important last resort. Almost everyone here has been on a side that has been to that point multiple times, I believe the most times would be sick bastards. I have been there a few times myself as well. You know what they should do? Add an upkeep cost to clans on a per player basis. Maybe then clans that have 65+ people who only play to zerg sieges might have an incentive to actually get them playing outside of sieges. And if those people actually played the game outside of sieges new players would see a much more active game rather than a god damn tidal wave of toxic activity that only appears during sieges. The economy would do a lot better if all those only zerg siege players actually played the game outside of sieges as well.
I think the whole clan platinum thing... being earned by things like sea towers, villages, etc... might be just what you're looking for big dawg.
get rid of the 30 minute defense for one too much down time in sieges, also get rid of capping villages in houses and 800 timer recalls.
Yeah for the most part. This discussion was about the recent changes and what to do until the other elements are added.
how about you get rid of cities entirely they are a detriment to this game, instead allow everything to be buildable on the fly with persistent banks that can be destroyed but not looted.
Why does anything need to be done?? Just let the the war be a war. 2 sides gunna bicker and beef, that's kind of the point, despite the whining there is no reason for admin persuasion or interjection one way or another, and tbh a server war is the worst time you could look for input on changes (especially siege related) because of how riled up biases are, most input will be nothing short of propaganda.
The so called "No show" agenda; the Sero Siege Season; the Ohh-we-actually-may-have-something-to-show - whatever you wanna call it, ok - was in fact a social experiment. A social experiment comprised in time - your time - and space, the Agon space. A proxemic approach and a case study on the DiMOnik herd transhumance. And then the no shows are bad for new players, huh?... I vehemently disagree... What we did was this: We made all the ice cream vans of the world drive around past the Summer, through Winter time, with the most fresh and exotic stuff. Happens the van failed to show a couple of times, you know what I mean, what can we do. It's just ice cream after all, and it's delicious.
I agree I wish housing doors were oppenable for anyone from the inside also. Imagine having to recall because you are stuck in a house? ho wait...
I feel like taking the walls down as part of a siege should only be something that's doable 1 hour prior to the city stone going live. Right now the only time city walls can't get taken down in a 24 hour period is if the other clan plans on no showing. Make sieges feel more like sieges where the enemy has to tear your walls down to take the city. On the flip side, I wouldn't mind seeing the ability to have deployable walls in a ~25 meter radius around the siege stone for attackers and a deployable bank that's only useable during the 1 hour prior to the city stone going live period. I think these changes would make sieges more of a siege and less of a "push once and one team wipes and wins the siege" nonsense that it currently is.
Would be such a huge advantage to the defending side especially if they had numbers. Something like that could only be done if the sieges were always even numbers. City cannons are nasty
City cannons could be changed with this change. They aren't really used right now since in sieges they are already dead and nobody really just attacks a city for a long time to make using one worth it right now.
would be awesome to see an actual siege in this game I just do not see how it could be done without giving the defending side an even greater advantage. place to respawn and regear within a minute or so plus being able to defend the walls/repair them as they are being hit.
Shard carriers. No shows would turn into hunting one guy down. killrain is there anything left of this? Like did they leave the files for you guys to do this? if not for sieges look into it for events or something.
Shard carriers sound really fun. I imagine with better internet and the ability to drop stuff on the ground that the issue of the person DCing and losing the siege would not be an issue. Like if I DC with the shard it drops on the ground, and is noticeable and picked up by anyone. If an ally clan member picks it up it continues as normal, if the enemy war picks it up the siege is over.