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Discussion in 'General Discussion' started by RootedOak, Jul 28, 2017.
And SOON they shall my friend.
But you should
So I've seen the discussion of a few things here:
DF1 Player City chambers.
Local City chambers that lead to captured villages in your area (BPG comment a few weeks ago).
Global City chambers that lead to captured villages in the world.
Village to Village portals that link any captured village.
1.) Obviously the OP was about #1. Which has multiple benefits. It gives purpose to player holdngs in less desirable locations. This drives alliance politics. Df1's politics almost completely revolved around portals and mines. Portals were removed and mines were nerfed. Clan portals provides the plolitics and fast travel.
2.) Localized ports to villages is already the problem. Localization and regionalized Darkfall which was a BPG design direction change from DF1 failed. This would be more in line with the pre-"remove tedium" design.
3.) Connecting cities globally to captured villages can only be a positive thing. This is real sandbox content.
4.) Why not? Only good can come of adding conflict to villages. The only issue would be that some new mechanic would have to be created to make the player open the portal network UI from village to village rather than using the portal chamber to go from holding to village.
Sounds great guys, but player holding chambers do provide clan vs clan content instantly. The severe lack of sieges since launch is evidence enough.
@Kwatos this is why i asked Beargrim because he knows what the fuck he is talking about and is not a ......... like you
Bear is one of the guys that knows best the game in and out. 1 of the best leaders ever was, 1 of the best players ever was, 1 of the players that played and led both Vet and New players.
So you can Bet my Ass his opinion Matters! If they would of listen more to us from the begening we wouldnt be in this shit.
Best leader na has...
Getting vets into pvp faster and easier is NOT going to save this game.
Letting noobs ESCAPE unwanted pvp easier will.
If you put portal chambers back in cities it better only go to captured villages and not between holdings.
Or limit holdings per clan/alliance.
Regionalization is not a bad thing. Vets instant traveling all over the world to fight everyone and stick their noses in every fucking seige is half the problem.
Clans living in near proximity to each other farming same mobs drives conflict.
Why isn't this obvious troll thread removed. It's giving false information, stating something as fact that the devs did not say.
My point is they don't listen and they don't develop, it's a triple Z company, zero gets done and when it does it's broken or something else breaks
In DF1 there were more actives, more people roaming, more global portal networks (every alliance had a chamber), and you could farm rela timely safely as long as you avoided the hot spots.
There was also player lag, so you could run from any player you didn't want to encounter.
Disagree hardcore. Vets and noobs should be seperated by zones, the game should not be dumbed down for them.
If you wanna roll with the big boys you gotta be a big boy player and man up, otherwise, stay in a blue zone.
I remember killing people on yssam like the first month in, and they were brand new to Darkfall. Who the hell does that? Who takes a noob straight to the best areas in the game off the bat? You're asking for them to die again and again. It's like getting a day 1 noob in WoW and taking him to naxxramas or something. You just don't do it.
Also the city portal system promoted conflict over holdings. Conflict over mob spawns is very annoying. It's not fun to fight mobs while you fight people, it really isn't, and it's not fun to be on the receiving end of a gank at a mob spawn, especially when you just rode 20 minutes to get to it.
You wouldn't be riding 20 minutes you would be fighting your neighbors.
Yssam has trolls ffs why wouldn't a new player in a clan not want to go live with his allies? Oh probably because of the vets who have nothing better to do then kill new players at troll spawns.
And I didn't mean fighting AT mob spawns so much as fighting OVER mob spawns.
They really need to add factions or arenas for people like you. YOUR play style hurts the population.
That being said, it's your play style and you are welcome to it. But they need to add stuff to keep you occupied while simultaneously protecting and nurturing noobs.
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I love how you always assume in your posts that no one else played dfo.
You were non existent until like the last year the game was out man, after 90% of the game had quit.
Yssam has trolls
There in lies issue #1. Endgame areas should not have noob spawns. The spawns need to scale with difficulty as it gets further out.
Fighting over mob spawns is fighting at the mob spawn, otherwise you aren't fighting over it or you might as well siege your opponent.
Fights are already prevalent over mob spawns, selentine golems for example. Changes to portal systems doesn't change that, infact, it makes it more common because people can get to where help is needed for certain mob spawns.
Nothing like being stuck next to people who kick your ass all day with no other recourse like more fast travel would bring. At least they'd have options then and not be stuck competing with clans/groups of vets that kick their shit in all day.
I love how you always assume in your posts that no one else played dfo.
You were non existent until like the last year the game was out
but why would pro elite veterans live next to noob clans? dont they want fair pvp? *rolls syes*
the noobs would move the problem is the vets follow and harass.
if you implement portal chambers the noob clans WONT EVEN HAVE HOLDINGS and will be harassed all over the map constantly.
what do you people have against small 10 man clans owning hamlets. i mean would dune rats REALLY be fighting a clan over a raven standard spawn?
come on man. I always thought you were one of the more sensible ones.
Ally up and start conquesting? Isnt that the point of the game?
Also if the mobs were changed and adjusted to be better deeper in, there would be no point for a vet zerg to even siege them.
Sure, if that is the part you primarily play for. Unless we want to continue playing DF in a perpetual state of life support we need to let there be a place for more than 1 type of player, otherwise we may as well wrap it up now, and play mobas.
Darkfalls endgame has always been pvp, so not sure what you're talking about.
The introduction of blue zones/red zones, and the redistribution of mob spawns to make it so harder valuable mobs are deeper in, and safer medium tier mobs are in the blue zones pretty much makes it so noobs have some time to get a feel for the game and learn how to play properly, and start getting in on the conquest.
It's also always been marketed as a sandbox mmo, so that is pretty much what I was talking about.
I agree, we definitely need to find ways to keep vets and newbs somewhat more seperated, or even better bring them together in ways that does not make 1 group want to quit after the first month.
As DF has proven, much easier said, than done. My only hope is that BPG can find a decent middle ground that allows newbs to become vets, and vets to remain busy, long enough to keep'er healthy and keep'er going.
Returning portals to cities in the old fashion they were with global porting is likely not going to happen, though it's come up in discussion from time to time. Regionalisation of territories for clans is better IMO than allowing access to all continents via a private portal network.
We have a lot of ideas around this via the implementation of control towers and expanding influence of your territory with them. They will provide economic, defensive, offensive and likely travel benefits to owning them. To be aligned with the sandbox direction we want to take the game we want to allow players to have more control over tiles and the world.
We don't want a small elite guild controlling vast swathes of land all over the world as that's detrimental to the political scene. This is why I'm not wanting to bring the city portals back in the way they were, they benefited elites far more than anyone else. This further increases the power gap and makes it extremely difficult for other clans to break into the territory game.
We're going to do something with city portals likely but it's extremely unlikely you'll see them returned to the old system they were. Instead let's discuss new ideas, the idea of porting to villages you've captured is an interesting one.
As long as getting from point A to point B isn't tedious, im /loggingin
Literally the only PVP I do atm, is run around aradoth or port to anshar sele golem.
1. because of portal system
2. because anshar sele golem is probably the best, if not the second, hotspot in the game.