As a recently ( 1 month ago ) returned player due to the freemium model ( i like it a lot and already bought a hefty supporter pack to show my appreciation, I would like to open up a book about PVE. For me, day to day enjoyment of an MMO all has to do with group content. With our clan we try to always go do something toghether, wether it be farming, or pvp we like to play toghether, its an MMo afterall. Unfortunatly as it has been for most of the lifespan of darkfalln SOLO Farming is still the best. ( correct mob + strategy = 100K+ per hour, hell even 200k/hour when lucky at guardians. ) Even when we put toghether a group of 4ppl and end up killing 2 champions in one hour, our time would still be better spent by sitting solo at a fire giant spawn. Even when we 2 man multiple demons, our time would be better spent solo. I think we can all agree, wihtout sarcasm that when your best strat in an MMO is to grind solo, then something is wrong with the current setup. To add insult to injury, with the previously available spawn scaling it is clear that there are mechanics in game that would allow for better group content. Even worse, when seeing the banksize+nr of achievement of alliance members, its clear that they were able to take advantage of the spawn scaling mechanics, and when i hear them talking about it, it even seems like they were great fun. eg, suppose you want to farm some Q3 cinder, it would seems that having a mass spawn , ( like the one for the ruby champion ) would be very challenging, great fun and worthwile mats wise for a bigger party, 4-5. It would also be an instant hotspot. My suggestion would be, bring back spawn scaling. But my real question would be why did it get removed in the first place.